Well polished game, but bullet hells of this difficulty and strictness are not for me. And I could never figure out what the "become small" indicators were for. I understood the "become big" indicators were to escape the black hole, but not vice versa.
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Cosmic Nemesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #85 | 4.176 | 4.176 |
Style | #170 | 4.412 | 4.412 |
Overall | #188 | 4.098 | 4.098 |
Creativity | #1206 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a starship that can change its scale in order to combat enemy forces. Being big and small carry different advantages, and you'll need to swap depending on the situation at hand.
Development Time
96 hours
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