Good idea and solid execution! I like the “throw to interact” detail, it adds a lot of personality.
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Babel: The Making-of's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #655 | 3.706 | 3.706 |
Overall | #1087 | 3.634 | 3.634 |
Style | #1487 | 3.647 | 3.647 |
Creativity | #1640 | 3.549 | 3.549 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build a tower from the ground up to reach "the heavens", while planning carefully where to place the pieces not to hinder yourself later.
Development Time
(Optional) Please credit all assets you've used
See description for full credits.
Comments
Pretty fun! Kind of surprised how far up I got when I wasn't really trying, but then when a tried to actually make it properly I failed miserably :P
Liked how the art and music come together with the gameplay. Good job!
Wow, actual perfect game until the music glitched :( but awesome work nonetheless, I love the flavor text so much, and very polished!
Great game ! Nothing to mention about any bugs or anything, amazing concept with a fun idea ! Keep up the good work :)
Not really any feedback to give! Polished game and love the music! Also the different height measurements were a nice touch! Great entry! :)
Super well made and polished game! The undertake style dialog cutscenes were really fun, I love all these stacking games (I even kinda made one, just in a different way). Amazing job overall, I did not encounter any issues! Amazing job!
No real feedback, this is overall extremely well done. Fantastic job on such a polished entry!
Excellent game! Great execution of the theme, great style and feel too. Only thing is I missed the special blocks on my first playthrough so some kind of in-game indication that those are ready as well as a tooltip saying what they do would be great. But amazing game regardless, congrats!
The controls are really smooth and the idea is original.
The artwork pairs excellently with the music and aesthetics.
Really well done!
I like the toss of the block being the way to interact with the UI haha. Respect the consistency.
The physics on the block I'm placing felt a bit too much. Would have been nice if I had more stable control of it and its rotation until I place it.
The first checkpoint of 10m took me a few tries to reach! After that I got some of the other checkpoints in that same try. Maybe the first checkpoint could be a bit lower?
And why would I want a circle?? :p
Otherwise I had some good fun! Congrats on the game
It's interesting to see another take on tower building game. Slightly struggled with pieces rotation when grab them. It feels unintuitive for me. But very well made game overall. Very good job!
This is similar to another jam game that I played, but here it's just a arcade game. It's still pretty chill, except for the parts where the block shaked and I was freaking out to try to solidify the tower.
The glue stick don't work and the music glitches out when it fully loops.
It's an arcade game, but early choices do affect your ability to continue later on. You're definitely not getting far unless you build (and keep building) a wide base.
We're also aware of the bugs, unfortunately we just couldn't fix them in time. Thanks so much for playing and giving thoughtful feedback!
This game was such a blast to play. Stacking the blocks feels extremely satisfying, and the amazing visuals made it even better. I was a bit confused on what one of the specials did. It would've been helpful to have a little tooltip describing them, but it honestly didn't take anything away from the experience. I also loved the little height fun facts. They really helped the feeling of progression as the tower grew higher and higher.
Super polished! Little touches like the title screen Easter Egg and "As tall as a T-rex" add a lot.
out of all the tower building games in this GJ, this has felt the most polished experience so far. the height comparison was a great addition. I really struggled to get past 30m, but that's because I tried to use the triangle bits, I'll try again later just throwing them away haha
Really??? Thank you so much for the kind comment <333
I was talking with my teammate about saving all the wonderful comments we've been getting and making a poster out of them, cause these are the kind of things that make me (and I'd imagine her too) proud of the time, effort and love we've put into getting the end result we got.
And if you want some tips, try making the base as wide as the timer lets you, and using especially the long pink special piece when about to reach checkpoints, to give you a sturdy base to continue (and you can actually use triangles really well if you plan it properly, like matching equal ones to make rectangles and such). That got me to 70 meters or so, as after a certain point the checkpoints get waaaaay too far apart.
this is made in raylib right? how did you port it to web so well? mine sucks i think i did it wrong
Take a look at the build script. The relevant stuff is in the wasm test w/ the emcc command. @segfaultdev can answer any more specific questions as he set the wasm build up.
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