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segfaultdev

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A member registered Apr 18, 2020 · View creator page →

Creator of

Recent community posts

I'm so glad you liked the throwable boxes in menus, we thought it would be an awesome way to introduce the mechanic (try throwing it against the title made out of pieces). Thanks for playing it!

Thank you so much for playing it, and I'm so happy you found it fun! And yeah, the moment you see the timer and you start trying not to throw any single piece away is where it gets messy and falls :p

Thank you so much for checking our game out! <3

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I'm glad you liked it, thank you!!! We literally broke the music on one of the last changes before the final build, and we didn't notice until a minute or so before the final deadline ):

Thank you so much for playing our game! I'm really glad you liked it <3333

Took me a sec to understand what I was supposed to do (absolutely my fault for not reading the itch.io page lmao), but after I got it I really enjoyed it! The core concept is fun, I love the graphics and, even though the parkour feels out of place, I liked it :D

Extra points for providing a Linux build, I'm tired of having to "wine" through most entries here (;

Thank you so much for checking out our game, and I'm glad you liked it! It's clear we didn't try to hide the Undertale inspiration lmao (;

I really like this kind of physics based and stacking games too, will definitely check yours in the morning (it's like midnight here) <33333

On my computer, it's complaining about not having the Visual C++ Runtime, though I just installed all versions from 2005 through 2022. I'm using wine though, so could I know which version I need exactly, or get privately a Linux build (if that's allowed)? I'm segfaultdev on Discord.

Your game looks real cool, I can't wait to try it out <3

The idea is awesome and quite original, and from all the games I have tried so far, this is definitely in the top best looking games <3

Now, as many have pointed out before me, the game is incredibly hard, it literally took me around 10 attempts to reach the first chord change, and around 10 more to even reach the first enemies. I might try getting further later, but I'm not much of a game grinder, so it's hard doing that many attempts without getting desperate.

With that said, I really liked it, so congrats!!! :D

Aww thank you so much!!! :D

Thank you so much for playing it, and I'm glad you enjoyed it! None of us in the team are artists or musicians whatsoever, so hearing you say that about the artwork and the music makes me so happy!

Thank you for playing it on stream, and I'm really glad you liked it! Will be definitely making the specials clearer post-jam (and fixing the music lmao), so thanks for the feedback too!

Thanks for the awesome feedback, and I'm glad you liked it!

Aww thank you so much! :D

Thank you for checking it out!

Oh and the rotation thing, yeah, I was trying to make it so turning the mouse in circles would easily rotate the pieces, but I honestly had no idea of how to make that, and with just 4 days decided to do the best I could instead. Still, I'm really glad you liked it!

Saw it on Tom's stream and really enjoyed it, and the idea is quite funny :D

God forgive me for not making the burger high enough though ):

Reached until level 12, though I didn't even try solving it as I saw way too many shapes and it's late here (will do tomorrow :D). Nonetheless, the idea of the game is definitely one of the most original so far, and both its execution and style are flawless, so congrats!

Thank you so much for playing it on stream before, I really appreciate it! <3

It's 4 AM and my brain can't do math right now, but I got halfway through and I absolutely loved the graphics, the aesthetic and the core concept, plus it's perfectly executed, good job! :D

Will definitely (try to) play it in its entirety when I wake up, I promise...

Really??? Thank you so much for the kind comment <333

I was talking with my teammate about saving all the wonderful comments we've been getting and making a poster out of them, cause these are the kind of things that make me (and I'd imagine her too) proud of the time, effort and love we've put into getting the end result we got.

And if you want some tips, try making the base as wide as the timer lets you, and using especially the long pink special piece when about to reach checkpoints, to give you a sturdy base to continue (and you can actually use triangles really well if you plan it properly, like matching equal ones to make rectangles and such). That got me to 70 meters or so, as after a certain point the checkpoints get waaaaay too far apart.

I love it! May have or may have not caused an intentional meltdown though <3

Este es Tom.
Tom se convirtió en el rey de los demonios comiendo pimientos picantes.
No seas como Tom.


Glad to know I wasn't the only one whose first thought was Rhythm Heaven (;

Thanks, thought it would be a nice way to introduce the box throwing mechanic, and I'm glad to find a fellow Linux enjoyer <3

LET'S GOOOOOOOO

The concept is awesome, and the execution with the clever puzzles is EVEN MORE AWESOME!!!!! The worst about it is that there isn't more to enjoy, congrats <3

AAAA I couldn't fit through the turn while being small, so tried making myself big and got softlocked :O

With that to a side, even if I couldn't finish it, I liked that you not only did what everyone else did, a speed-attack tradeoff thingie, but also added a view limitation that makes both the world feel larger than the game harder <3

Congrats for the awesome game!

Awww thank you so much for playing it, and I'm glad you enjoyed the artwork :D

The idea is awesome, and it plays really great, congrats!

It took me a couple of attempts, but when I managed to take five back to the helicopter without dying, nothing happened? Still, even if the end was a bit anticlimactic, I quite liked it <3

This is an absolutely brilliant idea, congrats!!! This is really, really underrated, probably one of the best games I've checked out so far <3

I'd love to see this turned into a full release with some more progression, I'll definitely stay tuned (;

I really enjoyed it!!! It plays quite well and the art is friggin awesome :D
Plus that sheep is SO CUTE <33333

Thanks for checking it out, and I'm glad you found it enjoyable!

If we ever decide to continue developing it into a full release, we'll be sure to add extra playing modes :D

thanks! :D

Yeah, you are absolutely right in that it could benefit from some timer punishment tweaking, but thank you so much for playing it!!!

Woah congrats, and thank you!!! :D

I'm sorry about the music tho, that's a known issue :p

Thank you!!!

Never got past 70 meters, guess I'm not that creative lmao :p

Thank you so much for playing the game, and I'm so glad you liked the story scene and the interactive title screen!!! <3333

And I'm so sorry you got to hear that buzzing sound, we noticed less than a minute after the postponed deadline so we couldn't do anything about it, though 90% of the time the buzzing stops after 5-10 seconds and the music loops back.

OH MY GOD WE LITERALLY HAD THE SAME IDEA

I must say, it looks really neat and plays nicely with the physics, so great job :D

We actually had some fun making the height comparison thingie, thank you so much! <3

(psst, it shows the "Tower of Babel" as a comparison when you reach 2484 meters, the only problem is that we made the game and the highest I could reach is 70, so good luck :p)

This way too well done to be for a game jam, I absolutely love it! The concept of choosing where to place thrusters and shooting stuff around a main ship reminded me of Nimbatus quite a bit, which is certainly a good thing (;

I actually spent more than 20 minutes playing it, it's awesome and not only it is enjoyable, but definitely feels quite polished :D

Thank youuuu!!! I'm quite glad it works well on mobile too, that just makes me wanna make it an installable web app :D

I really love the style and art direction the game takes, and the gameplay feels quite nice, save from some hard-ish jumps and such (;