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A Scale of Blue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4282 | 2.457 | 3.250 |
Overall | #5740 | 2.142 | 2.833 |
Creativity | #6101 | 2.079 | 2.750 |
Style | #6237 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, the player must scale an infinite row of platforms using the mouse. Multiple aspects of the aesthetics utilise scales: The colour of the platforms change across different shades of blue as the player ascends, the pitch scale of the sound effects increases, and the background ambience is using the blues scale.
Development Time
(Optional) Please credit all assets you've used
A glow shader was acquired from https://godotshaders.com/shader/glowing-rect-2d/
All credit for the code related to the shader goes to Grandpa_Pit.
Backgrounds were made in Blender.
Sound effects and music were made in Bosca Ceoil: The Blue Album.
Game was made in Godot 4.2.2.
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Comments
The game is simple and easy to understand and play(In a good way).
I think it can be harder if the platform is spread wider or has some obstacles.
Good job!
I liked the gameplay loop a lot! It was a cool simple mechanic! I think this kind of game would do really well on mobile
The game is serviceable, and it's certainly challenging. Endless games are not my cup of tea, but this might be good for someone looking for a challenging rage game. Good job :)