Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BluePained

124
Posts
8
Followers
5
Following
A member registered Feb 20, 2017 · View creator page →

Creator of

Recent community posts

I agreed with Spook and Champpeace, the combat mechanic is not very good, you can only swing the sword when the goblin is in range is weird, people usually would try to swing the weapon to get the feels first, but if they found out that attack button doesn't work they will get confuse.

You could change the music theme when enter the game and the afterlife scene to get more out of it.

Also, It would be great if you learn the rule tile, I don't know what it's called in Godot or if it's exist, but if it's exist please learn that, if it's not, try to make the map look better and not discontinued tiles.


I feel fun finding the combination and the story, it would be pretty fun if there are more combination, more sounds, and picture.

Why does the opening have a button that can't be clicked and why does the spacebar act as a click?

(1 edit)

Conjoined twin.

I have no idea how to play.

:moyai:

Is that so?

Really?

Now?

When?

the art by itself is not that hard (Ronly said that it's more inconvenient more than hard since she is not used to do this.), we are artist based team but we do put some effort to it.


I control how overall the art should look, anyway art is mostly done by Ronly (@SSRonlypls) and unameru

The rank is low because the gameplay itself have nothing to offer(My bad lol.)

I just can code a little bit.

No worries, We don't really mind it. 😊 

Thanks for playing our game and the feedback, popsicle_guy!

Thanks for playing our game and the feedback, QZGames!

Thank you for playing our game, Depenau!

Thanks for playing our game and the feedback, Oğuz Can Soyselçuk!
We will try our best to make the update!

Thanks for playing our game!

Since it doesn't specify how many waves it has I played until wave 10.
The game feels ok for a prototype, but the map feels unnecessarily big.
- The enemy could be more contrast to the background like red or something because the map is too bright it's hard to spot the enemy.
- Hard to find enemies when there are not many of them left.
- More enemies or enemies that carry new types of guns as the wave progresses would be good.
- The wings concept seems cool, but lacking of purpose. Since we could theoretically have a huge amount of guns, maybe have some special ability like sacrificing some of the guns to find the enemy or something.

- It feels weird to see float value like waves or health but not using it.

Still, good job!

(1 edit)

Don't worry about it. It just strikes me randomly sometimes.

The cardboard wizard is creative and cute. The game itself is simple: build and survive the enemies. Which is great but right now it's lacking something.
- The basic, The start menu.
- The player's hitbox and the enemy's hitbox look like it's not the same size, the player can just surround themselves with cardboard and wait for it to end. Which sounds unchallenging.  Either add more types of enemies that can destroy the cardboard, cardboard health, or both.
- Since it's isometric where I can deploy the cardboard is uncertain adding some indicator would be great.
- Some animation or sign of the player getting attacked.

Overall, it's a good prototype game. Keep it up!

I already played and rated your game. I don't give the review sometimes because of Anxiety. But since you asked I will give one now.

I have fun, good aesthetic but lacks juice. 
-Sound effect while shooting or shark dying would be great.
-The Shark gone when got hit feel empty. maybe add some animation or sound.
-Player allow to go far but shark spawn point is not following.

Still, great job!

I'm enjoying this game. I died only two times passing all the zone. Crimson thorn is  a bit underwhelming though.
-Some animation while fishing would be good I thought my game froze for a sec.
-I can see it will get boring if the player dies too many times, many add more things to do with fish like, a shop or something similar. Ambience sound help too.
-Player attack sound plays every click not every attack.
-I'm not sure if this is intentional, the player can still attack while jumping.

Overall, good experience!

Thanks for playing and the feedback, Champpeace!

Thanks for playing our game, ITSTIMOTHY999!

I was at stage 63 before I died.
The gameplay is unique but
- I have no idea what shifting does. some sort of explanation or tutorial would be great.
- The game is very small it might be harder to read for some people.
- Some kind of change in palette color or the background after a certain stage so it's not too repetitive.

-The music should change after the player picks the gun. It's too relaxing for a fight stage.
-Some typos on some" damage" text. It is written as "danage".
-There is a bug in the tutorial stage where if you plant the plants in soil other than the suggested one, the player will be unable to move.
-Lack of juice.

Still, good experience. I'm enjoying it.


Thanks for playing our game and the feedback!
I will do my best to push some quality updates later!

It would be great if it had some sounds.
Would be nice if there was a skip button for all dialogues after I died and restarted the game.
And some UI for waves start/end. I was confused at first. I have no idea what to do after the wave ends.

Overall, it's great.
I hate the bomb.

I like the aesthetic and the gameplay. It gives a darkwood vibe.

Cool idea. Player physics while jumping is a bit wonky tho.
But this is really an interesting idea.

I got stuck at the door frame on the second floor the second time I went there. I guess I am now become one with the house.

Pretty fun. How many waves are there? I can't pass the 9th wave.

I have a great time with the game. It so so so so good.

I found the imposter 💀

The fonts of the card are a little hard to read.
The card's rank is confusing at first a square color and size are too small to noticed the difference.
It would be great if there were a way to tell which one is a spy, I got 1257 spy reports overnight.

Overall, great job!

(1 edit)

This gives a unique vibe and really good on the visual part.
But despite playing three rounds and winning I still have no idea how to play this game.
an indicator of which one is the player would be great!

The floor pattern is too bad, repeated in a bad way. It also makes the wall hard to look at because of the color.
- try to use less color and pattern for the floor.
The stamina system is hardly having any effect on the gameplay.
The mini-game lacks punishment.

Keep going. :>

Thanks for playing our game and the feedback, Jorava!
I have been thinking about the lightning strike for a while now, but I still have no idea how to do it properly. If the updated version come late that is why.
Thanks again!

10/10 mouth exploding experience.