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TheSnizzardTower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6881 | 1.528 | 2.333 |
Creativity | #6906 | 1.637 | 2.500 |
Overall | #7142 | 1.418 | 2.167 |
Enjoyment | #7270 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ever growing tower is onset by lizards that scale up to get you!
Development Time
96 hours
(Optional) Please credit all assets you've used
Art by Natasha Stauton & Kory E Warren
Modelling by Matthew Poskitt
Coding by Michael Ward & Kory E Warren
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Comments
The game has an intriguing concept and shows great potential! However, it does feel a bit rough around the edges at the moment. It’s not always clear what distinguishes the different weapons, which can lead to gameplay that feels more like spamming than strategizing. Soon it makes the game feel unbalanced and lead to a situation where you become nearly invulnerable with unlimited resources.
Additionally, using the mouse for all actions can be a bit cumbersome. It would be great if there were more streamlined controls for placing towers and rotating the view. Overall, though, I see a lot of promise here and hope to see these improvements in future updates!
If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!
More games need to be Snizzard-likes.
Admittedly I didn't really know what I was doing, but I felt like I had won once I had a seemingly endless supply of snakes descending the tower. Also I just randomly spammed every tower type since I wasn't actually sure what the differences were :D
I don't think I was really a fan of the Four-Sided-Tower mechanic since it mostly just meant that I had no idea how far lizards were actually making it and couldn't judge which parts of my defense were lacking, but still a nice little tower defense game <3