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A jam submission

Peak EngineeringView game page

Can you reach the Peak and prove that you're built different? (GMTK Jam '24)
Submitted by Cheruboom — 3 days, 2 hours before the deadline
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Peak Engineering's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2184.2004.200
Overall#3413.9783.978
Style#6364.0674.067
Enjoyment#7183.6673.667

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players must build a robot to scale a mountain.

Development Time

96 hours

(Optional) Please credit all assets you've used
Software Cursor: Roundicons Premium
Action Icons: Google
Music: Botanica Stylized Music, Vol 1 by Magnality
Particle Effects: Store asset by Gio Gedieanidze, modified by me

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

The visuals are amazing, I love the low poly parts and the environment.

The music was a tad too low, but once I cranked up the volume I could see it was quite chill and seemed to fit building.

The controls felt complicated at first, I tried rotating the parts while dragging them to no avail. And even reading the instructions it took me a while to get the hang of it, but that might be on me.

Once built, it was super cool to see the physics and how commands influenced the movement through every wheel attached, really freaking awesome!

Congratulations on making such a complex game in so few time, that was great!

Submitted

As always, I really love games with 3D low poly visual style. Super polished game system for a game jam. Not an engineer but I appreciate the feeling of being one; yeah, it is overwhelming, but heck yeah, this is one amazing game portraying the overwhelmingness. Chaotically fun if thought as a sandbox game. Good job! :)

Submitted

Honestly it's pretty amazing that you managed to make this entire system during the jam! Great job!

Submitted

Wow, maybe it's only my lack of experience, but this felt super ambitious for a 96 hrs jam. Excellent work. Also you really showed me, why I didn't become an engineer :D

Submitted

As a lot of people have already said, reminded me a lot of old school besiege in a new engine. Had a lot of fun playing it, to the point of screaming “my machine! my machine!” over and over on discord.

For notes: I think the wheels could use more friction, especially the large wheel which kept slipping away because of its very loose suspension - they felt like wearing ice shoes.

But yeah I had a solid 30 minutes enjoying this, a lot more gameplay then in most jam games, good job!

Submitted

Be sure to check mine:)

Submitted

Many games have used this idea but this one was a masterpiece, including 3d dimensions is just amazing.

Submitted (1 edit)

Ok, this game reminds me of a project I did on my first semester on engineering uni, where I had to build a Lego robot to climb stair steps. Really cool implementation, also

Submitted

Very cool. Felt like i was playing modern version of Besiege. I love these kind of games so it was really nice to see such game made in that short of a timeframe. The only concern was setting up everything. It is nice to be able to have different controls for each wheel and so on but i would like some kind of default bindings. I guess it is my problem but I do like to get into the action as soon as possible. Going through all four wheel to set up handling and realizing that one side should be reversed in order for it to move forward was a little bit frustrating.

Overall, amazing stuff! Even tough placing parts correctly was not very easy, but game felt polished and I really enjoyed it.

And wheels (traction to the ground) work better than they do in Besiege, so that is something i really loved :D

Developer

Yeah, ideally I would have like bindable "actions" to group things together and you'd just set all the wheels to the Drive action and it would behave the way you want, but I struggled enough getting the existing system to work :P
Glad you enjoyed it <3

Submitted (1 edit)

I really enjoyed playing your game; it reminded me of playing Besiege, which I also liked. This scratches the same brain itch! I found it to be quite challenging - which I really liked because it always makes me actually engage with the game, rather than churn through it.

The environment and style is also super pleasing. Good work!

Submitted

Despite having an engineering degree I failed at peak engineering xD
I had a good laugh tho!! Great game!

Submitted

I am too dumb to complete the game, but this is one of the best application and execution of the theme I have seen so far. Great job!

Submitted

I feel like a monkey building a car. This is really crazy well made.

Submitted

Incredible game, love it!

Submitted

I like this very literal take on the theme haha. This is cool; I haven't gotten far yet but I might come back to it and try it some more.

Submitted

Calling this QWOP but cars would be an understatement; great game, very challenging but enticing!

Submitted

A really cool game and a creative interpretation of the theme! There are enough parts to make room for a ton of creativity. The logo is really clever, great job!

Submitted (1 edit)

It's definitely a hooking idea and absolutely fun to try out different things. I like the cozy feels and overall the style, well done!

Submitted

Hey, I feel a bit stupid but after putting all 4 wheels on my car I can’t figure out how to start it, how can I do that?

Developer

When you're in the Build Mode you can mouse over the wheels individually and a little box should pop up next to your mouse. Those are the actions available for the wheel, specifically rotating clockwise and counter-clockwise. If you press a key it will be assigned to that action, and then you can use the scrollwheel to select the other action to bind a key to. 

Submitted

This game is right up my ally

Viewing comments 25 to 6 of 25 · Next page · Last page