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Satellite Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3812 | 2.619 | 4.000 |
Style | #4339 | 2.619 | 4.000 |
Overall | #4590 | 2.546 | 3.889 |
Creativity | #5298 | 2.400 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We interpreted the theme as building a satellite that becomes bigger to protect against an increasingly bigger threat of asteroids. As the game progresses, the scale of the asteroids increase and along with their difficulty. So in order to survive, you need to scale as well. As you gain access to larger and stronger modules and the satellite scales, the modules you started out with look miniscule compared to the new ones.
Development Time
48 hours
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Comments
This game gets absolutely frantic as your satellite gets large and the incoming asteroids get gigantic! Very fun.
Honestly, one of the most creative and unique games in the jam so far. I like the concept of having to strategically arranging the energy modules to ensure the bigger modules cover as much firing area as you scale the satellite, and the music fits the game so well too. If you choose to build upon this after the jam ends, I would recommend adding other kinds of celestial bodies (like comets, meteoroids etc) and different types of modules (regenerative shields, bombers and melees), as well as adding an endless mode too.