Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

apspk

9
Posts
A member registered Aug 03, 2022 · View creator page →

Creator of

Recent community posts

I might give the game an update after the jam to make the visuals look better. Thank you for your feedback!

Thank you for your kind words!!!

This is such an amazing idea, not only about fitting the theme entirely but also taking a simplistic iconic 2D runner to the next level by adding another dimension (not only in terms of 3D, but also in gameplay) to it. This is easily one of the best games in the jam, hope this can be built upon in the future.

Great concept, although it definitely could've been utilized to it's full potential with a bigger map, more sorts of enemies, and like another comment stated, multiple spawn points for the enemies. Btw the end sound is scary in comparison to the music, that kinda got me off guard lmao....

Thank you! I'm a big fan of Kevin Macleod's music, hence why I chose it :)

Honestly, one of the most creative and unique games in the jam so far. I like the concept of having to strategically arranging the energy modules to ensure the bigger modules cover as much firing area as you scale the satellite, and the music fits the game so well too. If you choose to build upon this after the jam ends, I would recommend adding other kinds of celestial bodies (like comets, meteoroids etc) and different types of modules (regenerative shields, bombers and melees), as well as adding an endless mode too.

This is a nice game, although I feel like you could have done some more in order to add a bit of a challenge, such as have the larger black holes move around slowly. Also have planets and black holes of higher scales spawn in so once the current stuff is eaten up, there would still be more stuff to do. However, I like the visuals (and the black hole's distortion effect seems cool), and also that the larger planets get yoinked in once you reach a certain scale. Overall, great job!

P.S. I found a bug that doesn't reset your scale when you restart the game.

Actually the cheese was supposed to despawn after reaching a certain scale, and they weren't supposed to be spawning very close to the walls, but I forgot to add that in on time, and also, about the hitboxes, yeah I do think the buzzsaws and gums have hitboxes slightly larger than their textures, I'm sorry for that. Thank you for your kind words!

Thank you for playing!!!