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Paul Ping Kohler

58
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A member registered Dec 14, 2014 · View creator page →

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Decent bullet hell! Love to see this more polished with some juice!

Alas. Out of oxygen again!

Good so far! Great concept!

I like what's there so far. Hope you make it a game!

A great concept well executed! I enjoyed this.

I feel like there's something here. Game just finishes too fast.

Can't download or play in browser ;_;

Great gameplay. Great art. I enjoyed this

Great job! Fits the theme and understandable from the drop. I'm reading good things about the tutorial though so might try that next!

(1 edit)

The art direction is great. I want to love the gameplay. It is a really neat concept. And my kind of game loop. It's a bit frustrating that scheduled launches can lock up an airlock for so many days. 


EDIT: I love it! The addition of the four side hubs solves the issue of losing an airlock with each solar panel. Managing airlocks feels like a major part of the game now.

This one was fun! An indicator once the turtle can't grow more would be good. Maybe a little "MAX" indicator.

Fun game! and I like how larger items affect how you need to arrange items in the equipped inventory area

Seconding this! Sometimes when there's only one enemy left it switches back to the calm music and tower stop firing as the enemy crawls across the screen

Congrats on having a game finished in your first game jam! Glad you had fun. I bet you've already learned a lot to bring to your next project.

There's definitely some great ideas with slapdash execution in here. The jank is forgivable given it being a jam. I was able to make it to the end, though without the video I would have assumed the game was soft locked in the first room. Though this is only my personal opinion, I think the undo should either be in reverse time order (like undo in any app) and or per rotatable object. Both would be amazing for player experience. 

Initially thought I'd be the ant doing a delivery. Story was great! 

Transition is very cool. Text seems to randomly slow down running Windows build in 64bit bottle.

Short and sweet. Could definitely see a longer game with these mechanics. Solid. 

Nice tight controls, and music choices are on point!

This game gets absolutely frantic as your satellite gets large and the incoming asteroids get gigantic! Very fun. 

Decent controls and cohesive art style. Solid quick game!

Love the sound and art design of this. I kept running into bugs, but also really want to experience more of this. What I was able to play made a solid impression. Great work! 

Great quick puzzle game! The way the robots adapt as they and their surrounding shrink and grow is fantastic! As I stood on the circle of 2-4, I wanted more

Charming art. Good game loop. Well done!

I'd love to see this with some nice music, controller support, and some scaling difficulty.

Fun game loop. Music fit the vibe. The dash definitely made the movement 🧑‍🍳💋. How many levels did you make!?

There's the start of something here with some good concepts. 

This is amazing already! Music and visuals work nicely and it plays very well!

The music and art are great!

One of my favs this jam!

I like the music! Excited to give it a roll after the jam!

Super cute! The art nice and I especially liked the little shiny wave when washing complete

The main menu music was great. Wish there was more of it! This concept is great. Initially I thought the game was broken until I realized arrows and space work in the garage. 

The style is very cool and trippy. Gameplay gets very difficult imo

Fun game. Mechanic well implemented! Other than the super obscure offscreen donut, all the puzzles felt well made.

Hey. I'm another gamedev, but also I sometimes represent an indie consulting group for indie game devs. We basically either coach on or handle a lot of non-implementation parts of gamedev. If you want some allies to calmly walk you through your next steps, shoot us an email at support-at-zemoredesign.com or pr-at-zemoredesign.com, or reply to this comment, or find me on discord. 

Thanks!

I think I'd enjoy developing and improving the game further

Thanks! I let the artist know too!

If/when I revisit the game feedback is on my list to add. 

Thanks for the feedback!

It definitely needs more work!

Thanks so much!

Your initial thought was correct. The colored "goal" line back at the start appears after you've collected the groceries and run through the checkout area. I introduced a bug while fixing a bug at the end, and nothing happens when you pass through it.

Good game. Also enjoyed the alternate dialog as you keep playing!

Good game. Also enjoyed the alternate dialog as you keep playing!