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BeatBox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6064 | 1.855 | 2.833 |
Style | #6278 | 1.855 | 2.833 |
Overall | #6509 | 1.818 | 2.778 |
Creativity | #6731 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player shrinks unless they score. The player can grow bigger than their original size to last longer and rack up a higher score.
Development Time
48 hours
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Comments
Fun game! I like the UI a lot, it’s clean but has enough style to stand out without being too minimalist. It is VERY frustrating having hazards appear without warning, I’d highly recommend having a blinking sprite or some sort of visual cue before it actually appears, so players can have enough time to change the route they are taking. Otherwise this is a solid foundation to build on if you’d like to explore it further. Thank you for your game :D
The mechanic is very simple to pick up on the go. Nice intuitive player interface. Might need a few tweak on visual and use of sound effects--picked up a notch and this game would be an awesome rhythm game thing. Good job on finishing this for 48 hours! :)
Cool concept! I like the simplicity of it, though it gets repetitive rather quickly. I like the fact that being smaller means you are running the risk of losing but the orange boxes are easier to dodge, while being bigger gives you more leeway but makes you more vulnerable to losing size due to orange boxes.
183 was my best score