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Fish Feud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2277 | 3.333 | 3.333 |
Overall | #3017 | 3.025 | 3.025 |
Creativity | #3092 | 3.111 | 3.111 |
Enjoyment | #3745 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The pond is not built to scale between two different people for getting food.
Development Time
96 hours
(Optional) Please credit all assets you've used
I recorded most of the sound effects but I did mix some public domain sounds with some of them. The screams of the fish are stock scream sounds pitched up.
Music:
"Southern Gothic"
"Firebrand"
"Bleeping Demo"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Comments
I like the idea, but I cannot operate a reverse look camera! Need an option to choose :)
This was goofy as heck and I loved it. Thanks! :D
I like the silliness of the game! And usually I'm also client for chaotic zero-G controls… But those one defeated me. x) Not only I couldn't get around the inverted Y axis, but also mostly the collisions are too crazy for me. I'd often bump against the floor and spin in unexpected and uncontrollable directions… Yup, my chances were thin. x) But at least I got to enjoy the game's playful aesthetic.
Love the aestetics (spelling ik) and the creativity of the game. The controls are weird but its to the benefit of the game. The biggest issue I had is that it causes me dizziness (when you hit a wall the character goes and does some flips).
Ok so I like how this is a 3D game in a 3D space but the first person is made out of sprites, it's an interesting aesthetic. I was missing some feedback from shooting, it wasn't very clear for me if my shooting was successful or not...
The idea for this one is genuinely pretty cool. Its hard to describe but its like one of those retro flight sims but with an fps component. Tbh i kinda reminded me of Star Wars Tie Fighter. However, I do think the controls are maybe a tad to clunky (the rotation should probably be slowed down), and the shooting was a bit unresponsive at time. As far as style goes, it was very visually clear and pretty easy to figure out where and what I was looking at (even when I crashed!)
The fish sounds were really funny and the shooting sound was also good, but it would have been nice to have a movement sounds for the player and adversary. That being said, this is obviously a jam game, and I can't imagine how much work went into just creating the movement system for this one, so I get it and you definitely prioritized the most important sounds, a shoot sound and a hit sound.
Nice work!
Controls are a bit weird, could be better, however the concept is cool and fun ! Keep up the good work !
A simple and fun game complimented with a charming art style! The controls are difficult to master, but in a way that works to the game's favour, making your eventual mastery of the controls feel earned and rewarding,
Overall, a well rounded and polished experience. Well done!
I love the movement. It take some learning but once you get the hang of it you're zooming around. And until you get the hang of it, you're tumbling around on the ground which is actually also hilarious and fun. I love the fish screams, and I legitimately laughed out loud on the drum roll at the end! Great game!
Check out my game, Reformless, if you get a chance!
Fun movement once I got the hang of it! Basically fish catching flight simulator, zooming across the level close to the surface. My only gripe is losing height by default. Overall a fun, polished minigame though!
Absolutely love the visual style! And once I got the hang of the controls, it was fun to move around.
This is honestly so cool. I love the idea, the art style, and the smoothness of the movement!
Thank you for the kind words! I’ll be sure to check your game out tonight \o/