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Hey, That's My Lunch!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1200 | 3.706 | 3.846 |
Overall | #2053 | 3.311 | 3.436 |
Style | #2466 | 3.261 | 3.385 |
Enjoyment | #2644 | 2.965 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can build their blueprints at 3 different scales to complete the game.
Development Time
96 hours
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Comments
Nice game. Interesting how adding a complex physics system can skyrocket the amount of complexity in a game. The puzzles were interesting and fun and outlined the different characteristics of the elements you could build well.
I really liked it! I had the problem that I got stuck because I took the ramp up and then fell in a slope hole where I couldn't jump out. But I liked it for the rest, great job!
Nice idea, being able to create your own platforms by carefully using in-game currency is very interesting.
Nice concept and execution, but held back by frustratingly slippery controls. It's also really important to include the controls shown in-game in some form, I didn't know I could right click to delete for quite some time. Still, stacking shapes in the right crazy way to get over the current obstacle was pretty fun.
Enjoyable concept and solid execution, I like that the player has multiple options to get further in the level, it opens up a lot of creative solutions.
Stumbled upon some physics based bugs, but overall I had fun.
Controls we're a bit slippery but overall pretty fun! Also love the character design
I like the game. It's a clever puzzle game with physics.