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Wikkus

31
Posts
A member registered 32 days ago

Creator of

Recent community posts

Love the animations and the rats are cute.

Had some physics based bugs like things getting stuck in walls and such, but it's a fun concept and I would definitely try out an updated web version of this after the gamejam.

Very creative, really cute artstyle as well. Was a bit laggy for me and the camera started to rotate slightly in the room. 

Nice references as well, especially the painting with the mermaid looking up to the moon while playing Moonlight Sonata. Clever way to show credits as well.

I also like the pun in the game name :3

Impressively done, it's always fun to upgrade and compare early game to end game. 

There were some issue where the camera snaps to a certain rotation or the ships position/rotation change. A losing condition would also be nice to have. Maybe a way to build your ships faster or skip the process could be added, it was cool to see the process at first, but got a bit tedious at the end.

Outisde of those things, the rest of the game is great and it's very impressive that was created in such a short time. 

Got  max upgrades and the planet cracker destroying the planet was a satisfying endgame feature.

I got the cheese! That is one committed chef.

Ah, wave 13, then I go caught in an explosion, rip blueblob-kun.

A solid game and the music was really catchy.

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Love the references and it was entertaining for a while. Not stating what the attacks does, just that the keys are usable was a good decision, it made the expoerience more fun since the element of surprise :3

Love the art, especially the ants jumping animation. Nice and fitting sound effects as well.

Of course one of the first things I did was go left :3

As other comments has stated, a dash would be nice or another way to defend or avoid the stomps.

Nice concept, always fun to see different variations of Tetris and this is a fun and simple take on it. Which is perfect for a 2-4 days project.

Chill and creative, love idea of controlling the entire "world" and use it to go further.

Solid game and I liked the campaign part, all though I think it was more of a tutorial. As other comments has stated, the UI could need some quality of life features.

I like that there was a variety of blocks to use, opening up for creative solutions and I love the sound effects as well.

Maybe something like a limit on how many blocks you can use could be implemented as well to give some more difficulty.

Chill music and cute artstyle. The collider of hte scale might have been  a bit too big. When clicking on an object, it interacted with the scale instead.

Fun concept and the game has great potential. Had some issues with the camera where it got dragged towars bottom right when you went to the far right of the map,.

Just like every project in these game jams, there are tons of things that could be added if there were more time. Things like upgradable and different weapons, more stats to increas and more enemies to fight.

So just fixing the issue with the camera and adding more upgrades and enemies would make this a solid game.

Love the animations, especially the flowing hair and the beetle was a bit terrifying when chasing you. Was a bit too hard though since the beetle and lava kills you instantly.

Got to the top! Nice that my group wasn't the only one rolling with the meme music haha

Monkeh~

That is one chill demon "No worries, everyone makes mistakes". Or something in that way

A really chill game and I like the atmosphere.

I like the idea of using gravity to rotate objects, but some physics based bugs made it was a bit hard to play since the objects started shaking uncontrollably  and then got launched in all directions. 

It was hilarious to watch and relatable, physics has always been a pain to handle for me both in development and while playing games.

A simple and fun game, I can see this working well as a phone game with a currency system and different skins for characters and new types of food that can be unlocked.

I like the sound when the ninja eats things, really crisp sound :3

Enjoyable concept and solid execution, I like that the player has multiple options to get further in the level,  it opens up a lot of creative solutions.

Stumbled upon some physics based bugs, but overall I had fun.

Lämp

Cute  art and I like the concept, was enjoyable as well.

Cute artstyle, I've always like the concept of consuming enemies to gain power.

Had some problems with the dash though, it felt to be a bit to fast.

Simple and enjoyable, all though not a big fan of the cloud that covered the sphinx at the end. It changed the gameplay to pure chance. A losing condition could also be added.

That aside, I like the artstyle and  the messages sent by god telling you to stop in the background.

I like the idea, but the game broke easily where I got bugs like it spawning multiple objects every frame constantly and I was able to place objects outside of the tiles.

There is potential and with some polish, a clear goal and bug fixes it would be a fun game.

Like the style, fun mechanic that has a lot of potential.

Can't really go wrong with Tetris, it has its enjoyable perks.

Can't really go wrong with Tetris, it has its enjoyable perks.

Really fun and creative idea.  Would be interesting to see two people with great vocabulary fight. I also like the logo, it's cute and relatable.

All though, it's an idea that hangs a lot on the graphics, since it's auto battle. A speed up for the fights would be useful as well.

A nice and chill game, loved the intro and the music.

It's always fun with high score competitions, especially when with friends. I'm the better yeet:er, locally. No idea how you could get 21.5k though on this build haha

It's creative and was fun in some cases. Had a hard time with the view though, gave me a bit of motion sickness.

Might be nostalgia, but I really love the art style and idea. The gravity when falling down felt a bit too intense. Aside from that, it's a fun idea and solid execution.

I like the art style, it's a fun and creative twist of Tetris.