Love the animations and the rats are cute.
Had some physics based bugs like things getting stuck in walls and such, but it's a fun concept and I would definitely try out an updated web version of this after the gamejam.
Very creative, really cute artstyle as well. Was a bit laggy for me and the camera started to rotate slightly in the room.
Nice references as well, especially the painting with the mermaid looking up to the moon while playing Moonlight Sonata. Clever way to show credits as well.
I also like the pun in the game name :3
Impressively done, it's always fun to upgrade and compare early game to end game.
There were some issue where the camera snaps to a certain rotation or the ships position/rotation change. A losing condition would also be nice to have. Maybe a way to build your ships faster or skip the process could be added, it was cool to see the process at first, but got a bit tedious at the end.
Outisde of those things, the rest of the game is great and it's very impressive that was created in such a short time.
Got max upgrades and the planet cracker destroying the planet was a satisfying endgame feature.
Solid game and I liked the campaign part, all though I think it was more of a tutorial. As other comments has stated, the UI could need some quality of life features.
I like that there was a variety of blocks to use, opening up for creative solutions and I love the sound effects as well.
Maybe something like a limit on how many blocks you can use could be implemented as well to give some more difficulty.
Fun concept and the game has great potential. Had some issues with the camera where it got dragged towars bottom right when you went to the far right of the map,.
Just like every project in these game jams, there are tons of things that could be added if there were more time. Things like upgradable and different weapons, more stats to increas and more enemies to fight.
So just fixing the issue with the camera and adding more upgrades and enemies would make this a solid game.
I like the idea of using gravity to rotate objects, but some physics based bugs made it was a bit hard to play since the objects started shaking uncontrollably and then got launched in all directions.
It was hilarious to watch and relatable, physics has always been a pain to handle for me both in development and while playing games.