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Scale, Drop, & Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #495 | 4.000 | 4.000 |
Enjoyment | #866 | 3.600 | 3.600 |
Overall | #999 | 3.667 | 3.667 |
Style | #2088 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Spheres need to scaled to fit through the gaps between platforms.
Development Time
96 hours
(Optional) Please credit all assets you've used
ART ASSETS
https://kenney.nl/
AUDIO ASSETS
https://kenney.nl/
https://opengameart.org/content/bubbles-pop
https://opengameart.org/content/plingy-coin
https://freesound.org/people/CosmicD/sounds/133008/
https://opengameart.org/content/epic-amulet-item
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Comments
Great game my record on the first map for 30s is 8400!
I liked it, the trade-off between choosing fast or accurate makes for a pretty fun dynamic. I imagine this could get popular and make it's way to speedrun.com if you ever wanna do something with it.
PS 3607 on classic, 30s is my record for now, let's make that the first category to speedrun/get a highscore on.
Some great ideas, very playable and a fun challenge. I especially like the menu background with all the planets flying around. I was a little frustrated with the timer system, would have preferred if it was more of a chill experience, something like peggle. Good work!
Did you try increasing the timer to 90 seconds?
Nice use for the theme! I like the trade-off between the advantages of using bigger/small planets. The best method I found was to enlarge them just as soon as they leave the screen. Fun, well done :)