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Guy Girmonsky

426
Posts
3
Topics
8
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2
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A member registered Feb 14, 2019 · View creator page →

Creator of

Recent community posts

Thank you very much! Glad you enjoyed :)

Interesting take (which I agree with) regarding the anchors, seems like the opinions are quite mixed. Thank for the input!

Thank you! Yes, this method can get you far. I thought it would be nice to let most of the people end the game without much effort, but only the ones who will put thought into their moves to achieve some high-score :)

Thank you for your input!

Thank you very much! Glad you enjoyed :)

Really like the one, super polished and smooth to play. Looks GREAT, also minimal sound is on point. Well done :)

Very unique, I like the idea in this one.

Slightly hard, but that's no biggie. Pretty smooth to play too. Well done :)

Cool game! 

Clever idea well executed. Movement might slightly be adjusted as people have said, but it's no biggie. Well done :)

Very nicely done! Looks and sounds great. Simple with a solid execution. Well done :)

Thank you very much! Glad you enjoyed :)

Indeed anchors can be quite tricky to play around, and sometimes you're forced to give up some of your grid!

Thank you very much!

I do agree that some RNG can ruin a run, that can be potentially avoided in advance with some decent coding. Glad you enjoyed :)

Thank you very much! I agree with you regarding the sweet spot. The adjustments to the endgame is a try to balance things out in the late game. Glad you enjoyed :)

Thank you! I do agree RNG plays a role here, for good or for worse. Glad you enjoyed :)

Super unique and clever, I like it!

Designed well, even though it took me some time to adjust to the controls but it makes sense when introducing a new mechanic. All in all, well done! :)

Super well done, a nice concept and the game itself is very polished. Looks great too, I love the intro!

Well done :)

Very solid entry, concept and theme implementation is on point.

Difficulty is slightly high for me but that's all good. Well done :)

Love the idea, looks great!

Very polished, and the theme implementation is clear. Well done :)

Very nice, looks and sounds great. I gotta say that the thumbnail is SICK. Well done :)

I love the idea here, and the implementation of the theme. Simple and executed very well. Nicely done :)

That's a very unique concept, I like the originality here.

Slightly hard to control, and the BG glitched out for me, but that happens. I appreciate the mobile adaption too! Well done :)

Simple concept executed well. I do wish for a 3 live mode like you suggested, but that's no biggie. I like the pixel art aswell. Nicely done :)

Looks very nice and fits the theme well, very original submission! Well done :)

Thank you! Glad you enjoyed :)

That's a nice suggestion for a different endgame than what I've done, thanks :)

Thank you! Glad you enjoyed :)

Very creative and funny, I like entries like these! Well done :)

This is very impressive. I like the idea, and it is super polished. Well done :)

Very nice! Took me a bit of time to get the hang of it, but it's very impressive and it looks great too. Well done :)

This is really impressive. Great concept and I like the looks too, well done :)

This is very nice.

I like the core mechanics here, and the looks are great too. Smooth gameplay, well done :)

I love this one!

Simple, funny, looks great. Idea is clever, unique and pretty funny. Great work :)

The idea is great! Well implemented, and looks lovely too. Well done :)

Nice one! 

Idea is very nice, looks great too. As people said some issues are present but no game is perfect, we learn and improve. Regardless, well done :)

That's a solid one!

I like the idea here, the implementation of the theme is great and it really gets you thinking. 

I like the simplistic looks aswell, they fit the game in my opinion. Well done :)

That's a good one!

Nice combination of deck/city building, looks great, and gameplay is interesting and challenging. This is a great idea that can be expanded further. Well done :)

Thank you! Glad you enjoyed :)

The thought behind the anchors was the following: I felt like the game was fairly easy without it, especially in the larger boards - it was almost "unloseable". The amount/placement of the anchors can be adjusted for an easier experience, maybe that can help out. Thanks for the input!

Thank you very much! Glad you enjoyed :)

Thank you! Glad you enjoyed :)

Indeed the early 10 moves are more RNG dependent - the idea behind was to force the player to be strategic about their moves, and the fact that if they lose there's a quick restart option and you don't feel that you lost much progress since it's very early into the game. Although I agree it can be adjusted to be less RNG dependent. Thanks for the input!

This is a nice one!

Atmosphere and visuals all around are on point, super well done there :)

That's a unique idea, and also an impressive amount of different pickles!

I love the idea, and it looks great too. Well done :)

Thank you very much! Glad you enjoyed :)

I'm using a Mac so I can't try out your game, but if you ever build to WebGL let me know!