Good idea with scaling time. The platform manipulation isn't as I've expected and it's hard to time it right. OTOH the enemy manipulation is good and fun to use.
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Chrono Cavern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5808 | 2.073 | 3.167 |
Creativity | #6123 | 2.073 | 3.167 |
Overall | #6261 | 1.928 | 2.944 |
Enjoyment | #6551 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you can change the time scale at which enemies and platforms move.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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