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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

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Ruvor Rush


Maybe this: Getting Taller ?

Try finding them in sites such as Incompetech and Soundimage.org

My favorite battle music from FF6 is the boss track:

Oh back to topic, my favorite boss tracks would be these:

I could flood this thread with more but this will do for now.

Here are my suggestions:

1. Upgrade system.

2. Both player and enemies have level.

3. Currency gained from hitting enemies with higher level fromplayer with non-lethal attack.

4. The goal is to defeat high level demon.

Ruvor Rush


Hey there, I've picked Irodoku to play.

It plays like Sudoku as expected. Although using color is good idea, the way this game implements it is too much IMO. There are couple levels in which two colors are pretty similar to each other making it hard to distinguish them on the board.

I can see the idea of having various color theme for each level but IMO it is too much. I rather have just one theme like the one in level 2 and use it in all levels.

Also instead of "No match" message when player puts wrong color on wrong tile, why not say "Wrong color" instead?

Anyways, that's my feedback for Irodoku.

This is my game that I want you to play for feedbacks : Ruvor Rush.

Sorry about that. I have warned players in Controls.txt not to use keypad between Ctrl and Numpads. Try using Numpads instead. If you don't have numpads, you could reconfigure keys in options.

Ruvor Rush


I'm not an artist so the best suggestion I could give is to find tiles which you could use as reference to fix the rock tile.

Nice attempt in making tiles. You should fix the rock tiles which give impression that they are as flat as the grasses even though they aren't.

I had some of that moment after updating SFX in my games. But it's nothing compared to increasing walking speed of my character which made my games better.

I'm not sure how buildings in your game are constructed but here's my idea: you have an item which will give gold if it's dropped from extreme heights. The higher the fall the more gold it drops. 

I find this title strange cause I found many new ideas from free games made by indie devs. So I'm not really sure how you could get such bad conclusion.

Why does it feel like the things we should be taking risks on aren’t getting the attention they deserve? 

Well, let me ask you simple thing: which games uploaded here have tried something new and which haven't? If you're confused to find the answer, then that's why we aren't getting more attention.

What’s the riskiest move you’ve made with your game? Was it worth it, or do you feel like you’re still waiting for that breakthrough?

My riskiest move is trying something new. I should've said moves cause some did fail while the rest produce good result. Still I'm still struggling to get more players to play my games.

Thank you for the offer however the engine I'm using doesn't support 5-6 players so I couldn't help you.

Good luck with your project though.

Shift key is not close to Space key so it's not easy to dodge when needed. I prefer to use close keys such as X for dodge and Z for special.

I'm not fond of control scheme but I managed to beat two bosses regardless. I wish boss attacks would have brief tolerance to allow clean dodge.

That being said, nice short boss rush. I like the boss designs.

I was expecting more spinning objects but I guess this kind of spin will do.

Although it's kinda hectic, I get how to play this game. Too bad there's no way to refill your HP or at least shield yourself from enemy's shots.

The shield mechanic is interesting but there's nothing informing player if you're doing it right or not. The hit flashes from shooting any orb are the same and neither of them flashes when they are shot.

If player is informed about how to beat the boss and the yellow and blue orb flash when they are shot, this game could work.

Too bad it's unfinished.

The idea is good with having player and bosses in a vortex. Too bad the action is too slow and less varied making it boring.

I did defeat the three bosses before getting stuck at Voidheart simply because player's ship is facing backward and can't shoot the boss at all.

Which project? and why would I be interested with it?

Fun short boss rush game! This could be better if I could throw sawblades at any direction, or 8 directions at least.

Did complete the game and read the lore.

I can see how well the boss are designed. Unfortunately, most of the time I couldn't tell which attack a boss might use, causing me not ready to react.

Most of the time, I had to use spin recharge pod instead of attacking the boss, which is not fun. If the charging were faster or the recharge pod were more durable, it would be better.

Nice short boss rush game! The first level is slow and boring with limited movement and shielded boss. However that turns out to be the most unique boss in this game since the remaining bosses are pretty much the same save their different shields.

Nice short game! too bad the spinning barely has any use since I could just spam throwing objects toward each boss to win.

Ruvor Rush


I think you should change the title into "Need fresh ideas". No need for brainstorming or anything.

If you want an idea  from me here's one: roguelike sokoban. The game plays like top down roguelike game however you defeat enemies by pushing blocks toward enemies. There might be more block types or objects you can push to defeat enemies, or even solve puzzles.

IIRC I almost never see any discussion about those game. Except for some developers releasing their game saying it's inspired by one of those games.

The closest discussion is this thread in which a member asks for Linklike recommendations.

Alright, my discord is bloodbanegamer .

You play as vampire hunter hunting vampires in middle of the night. The hunter has low health point so one strike from any vampire would kill him.

Hi there, can you compose a boss fight track for me?

You should also read game jam's rule about using assets (free or paid) in your entry.

That being said, usually when you submit your game, you'll be asked if you are using assets not made by your or your team.

This is my entry to Boss Rush Jam 2025 whose theme is : Spin

Story: You play as Braxus, a raider hunting for challenge. He has arrived at planet Ruvor to challenge strong creatures to prove his might. How far can you go? can you defeat the strongest creature in Ruvor?

Get it here: Ruvor Rush

Some screenshots:






Have fun with this game!

Ruvor Rush


Are you open to other animals such as elephant, rhino and hippo?

I wish I could do that but no, I focus on one project at a time. The only time I work on multiple projects is when I am commissioned to work on a project while I'm working on my own. 

As for solving fatigue and boredom, I usually play some video games while taking a break to do that.

Can you show some of your music work?

I hope the NOT DONE part is only the story not the major part of the game, especially the theme.

Ruvor Rush