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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

Creator of

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Are you open to other animals such as elephant, rhino and hippo?

I wish I could do that but no, I focus on one project at a time. The only time I work on multiple projects is when I am commissioned to work on a project while I'm working on my own. 

As for solving fatigue and boredom, I usually play some video games while taking a break to do that.

Can you show some of your music work?

I hope the NOT DONE part is only the story not the major part of the game, especially the theme.

Ruvor Rush


Does this game below look bad?


IOW it's okay not to have up and down animation.

Hi there :D

1: what game engine would I use?

 Well, you should decide what kind of game you are going to create. Is it 3D or 2D? choose proper engine which could be used to create your choice.


2: I have a Intel desktop but it's an i5 with a integrated graphic chip, no actual graphics card. Can I still make a game with that?

I'm not familiar with specs like this but there should be engines for low spec PCs.


3: if I'm new to coding and I don't plan on having a game done for at least 2 more years,  what language would I even learn first?

This should be fitted to your chosen engine.


4: I'm not the best at art or drawing but I'm always practicing to improve. What applications could I use for making my own assets? I know they are gonna look a little crusty. But if I can practice now it will help later!

Again, as mentioned in #1, you need to decide if your game is going to be 3D or 2D. From the answer you can choose proper apps to create your assets.


5: how do you stay motivated?....

1. Create game that you really love. Don't make game because it's popular, famous or current trend! Make a game that you really love even if only a few people play this kind of game.

2. Have enough break and sleep.

3. Play some games preferrable ones with same genre as the one you're making.


Good luck with your game :D.

I know what Sprunki is, well only brief video clips though.

However, if itch.io were to get rid any popular game just because it is more popular than anything else, it would cause problems.

1. itch.io would be harmed even more because of unfair removal.

2. Let's say Sprunki and any clones or incredibox games were to be removed here, there would be other games to replace them. What's stopping the topic author from asking similar thing? and this unfair removal loop would be repeated again n again.

If author's games were popular games here, the author won't ask for them to be removed.

These are some shots from my entry for this jam:




The game is still WIP of course so anything you see could change in the final version.

Ruvor Rush


Well, it might work but you'd still need to get people to playtest your prototype either way.

Just good ol Photoshop 7.

Fire Leaf Water


Fire Leaf Water


Fire Leaf Water


My first feedback is tell us what kind of game it would be?

Fire Leaf Water


Fire Leaf Water


(2 edits)

If you don't mind games from other site, .... ah never mind, here they are:

Dragon Dreams : A Taste of Adventure

LoZ : Wheel of Fate. The link is to a game bundle and Wheel of Fate is one of the games there.

The Legend of Hilda : Dimension Call

Shotgun Legend

LoZ : Mystery of Solarus

I think these should count despite being on flash:

Pandora's Seed

Hero's Arm

, this one on GBA:

Anguna

There are many top down Pico-8 games but ones that count as Linklikes are these:

Bloodmoon

Legend of Mario

And this:

Maybe I should mention Beyond Oasis and Crusader of Centy also.

It works but you need to make the jam page interesting.

I've found and played some Linklikes before but unfortunately they aren't available in this site. BTW Linklike is how I name Zelda-Like games.

The only one I could recall right now is this: Zelda : Fragments of Power.  

You should post the link to the jam.

Fire Leaf Water


If you doubt your own motivation, I suggest you do this: do any activities not related to video games at all for couple hours or a day then ask yourself: do you want to make a game or not?

If the answer is no, then maybe you shouldn't make a game at all. But if the answer is yes, then get started with something small.

what kind of things are you specifically looking for in your game music? 

For my games, I need music which fits the theme. But in general, I prefer looping and upbeat music.

What are things that may make want to or not want to purchase the music? 

The obvious factors: price and theme. If the theme doesn't fit, I don't want the music even if it's free.

What are some things a games composer could do in their music packs to enhance your experience when developing games? 

Adding extra informations such as instruments used for each music and music length.

Fire Leaf Water


Congrats on your game release :)

When I saw the screenshot and read RPG elements, I thought it's a top down survival game at first. However, after analyzing more, it looks more like strategy game, which is either turn based or RTS. The control suggests RTS but it's still possible to be turn based.

My suggestions are : 

1. Change your game description to avoid confusion. Simply mention if it's RTS or turn based strategy game.

2. Show screenshots with more than one unit preferable shots featuring offensive units with enemy units.

This is a nice offer valvalval420, but why don't you post some of your artwork here so we can see what you're capable of?

Fire Leaf Water


First of all, you should show us (not just devs) your music work so we could have a taste of your work.

Second, you need to tell us how much time you need to compose a track. For games developed for game jams, time is essential so having composer who could compose tracks within jam's duration is great.

Third, you need to tell what kind of genre your music work would be or I should say, what music genres you are capable of composing.

Why not upload your music tracks here and share the link for people to download?

Fire Leaf Water


Too bad this is just a demo cause it has potential. Though the grappling hook upgrade might take some time to get used to cause it's hard to aim.

Regardless did finish this demo.

I've watched the trailer and my first impression is your intro takes quite long. Try shortening it or jump straight into gameplay while showing game's title. Then show something like "this game was made by studio name".

As for game itself, I agree with the above that it needs more juice. Add effects such as pieces tossed from broken bricks. Yes, I see that you send broken bricks away, but I prefer seeing broken bricks to break into pieces.

I want to make larger games which features not just more stages/levels but also deep gameplay. I made Contra fangame 10 years ago but I used unoriginal assets so I want to do it with original assets in the future.

It's hard to check your previous projects if you don't tell us where to find them. IOW please provide links for us to listen to your music work without have to download big files nor talking in discord.

If you're willing to do anything, the first thing you should do is to make a complete game. Doesn't matter the size but it has to be complete. Doing this not only boost your confidence but also a good learning step to making better games.