DarkBloodbane
Creator of
Recent community posts
Hey there, I've picked Irodoku to play.
It plays like Sudoku as expected. Although using color is good idea, the way this game implements it is too much IMO. There are couple levels in which two colors are pretty similar to each other making it hard to distinguish them on the board.
I can see the idea of having various color theme for each level but IMO it is too much. I rather have just one theme like the one in level 2 and use it in all levels.
Also instead of "No match" message when player puts wrong color on wrong tile, why not say "Wrong color" instead?
Anyways, that's my feedback for Irodoku.
This is my game that I want you to play for feedbacks : Ruvor Rush.
I find this title strange cause I found many new ideas from free games made by indie devs. So I'm not really sure how you could get such bad conclusion.
Why does it feel like the things we should be taking risks on aren’t getting the attention they deserve?
Well, let me ask you simple thing: which games uploaded here have tried something new and which haven't? If you're confused to find the answer, then that's why we aren't getting more attention.
What’s the riskiest move you’ve made with your game? Was it worth it, or do you feel like you’re still waiting for that breakthrough?
My riskiest move is trying something new. I should've said moves cause some did fail while the rest produce good result. Still I'm still struggling to get more players to play my games.
The shield mechanic is interesting but there's nothing informing player if you're doing it right or not. The hit flashes from shooting any orb are the same and neither of them flashes when they are shot.
If player is informed about how to beat the boss and the yellow and blue orb flash when they are shot, this game could work.
I can see how well the boss are designed. Unfortunately, most of the time I couldn't tell which attack a boss might use, causing me not ready to react.
Most of the time, I had to use spin recharge pod instead of attacking the boss, which is not fun. If the charging were faster or the recharge pod were more durable, it would be better.
I think you should change the title into "Need fresh ideas". No need for brainstorming or anything.
If you want an idea from me here's one: roguelike sokoban. The game plays like top down roguelike game however you defeat enemies by pushing blocks toward enemies. There might be more block types or objects you can push to defeat enemies, or even solve puzzles.
IIRC I almost never see any discussion about those game. Except for some developers releasing their game saying it's inspired by one of those games.
The closest discussion is this thread in which a member asks for Linklike recommendations.
This is my entry to Boss Rush Jam 2025 whose theme is : Spin
Story: You play as Braxus, a raider hunting for challenge. He has arrived at planet Ruvor to challenge strong creatures to prove his might. How far can you go? can you defeat the strongest creature in Ruvor?
Get it here: Ruvor Rush
Some screenshots:
Have fun with this game!