Are you open to other animals such as elephant, rhino and hippo?
DarkBloodbane
Creator of
Recent community posts
Hi there :D
1: what game engine would I use?
Well, you should decide what kind of game you are going to create. Is it 3D or 2D? choose proper engine which could be used to create your choice.
2: I have a Intel desktop but it's an i5 with a integrated graphic chip, no actual graphics card. Can I still make a game with that?
I'm not familiar with specs like this but there should be engines for low spec PCs.
3: if I'm new to coding and I don't plan on having a game done for at least 2 more years, what language would I even learn first?
This should be fitted to your chosen engine.
4: I'm not the best at art or drawing but I'm always practicing to improve. What applications could I use for making my own assets? I know they are gonna look a little crusty. But if I can practice now it will help later!
Again, as mentioned in #1, you need to decide if your game is going to be 3D or 2D. From the answer you can choose proper apps to create your assets.
5: how do you stay motivated?....
1. Create game that you really love. Don't make game because it's popular, famous or current trend! Make a game that you really love even if only a few people play this kind of game.
2. Have enough break and sleep.
3. Play some games preferrable ones with same genre as the one you're making.
Good luck with your game :D.
I know what Sprunki is, well only brief video clips though.
However, if itch.io were to get rid any popular game just because it is more popular than anything else, it would cause problems.
1. itch.io would be harmed even more because of unfair removal.
2. Let's say Sprunki and any clones or incredibox games were to be removed here, there would be other games to replace them. What's stopping the topic author from asking similar thing? and this unfair removal loop would be repeated again n again.
If author's games were popular games here, the author won't ask for them to be removed.
If you don't mind games from other site, .... ah never mind, here they are:
Dragon Dreams : A Taste of Adventure
LoZ : Wheel of Fate. The link is to a game bundle and Wheel of Fate is one of the games there.
The Legend of Hilda : Dimension Call
I think these should count despite being on flash:
, this one on GBA:
There are many top down Pico-8 games but ones that count as Linklikes are these:
And this:
Maybe I should mention Beyond Oasis and Crusader of Centy also.
I've found and played some Linklikes before but unfortunately they aren't available in this site. BTW Linklike is how I name Zelda-Like games.
The only one I could recall right now is this: Zelda : Fragments of Power.
If you doubt your own motivation, I suggest you do this: do any activities not related to video games at all for couple hours or a day then ask yourself: do you want to make a game or not?
If the answer is no, then maybe you shouldn't make a game at all. But if the answer is yes, then get started with something small.
what kind of things are you specifically looking for in your game music?
For my games, I need music which fits the theme. But in general, I prefer looping and upbeat music.
What are things that may make want to or not want to purchase the music?
The obvious factors: price and theme. If the theme doesn't fit, I don't want the music even if it's free.
What are some things a games composer could do in their music packs to enhance your experience when developing games?
Adding extra informations such as instruments used for each music and music length.
Congrats on your game release :)
When I saw the screenshot and read RPG elements, I thought it's a top down survival game at first. However, after analyzing more, it looks more like strategy game, which is either turn based or RTS. The control suggests RTS but it's still possible to be turn based.
My suggestions are :
1. Change your game description to avoid confusion. Simply mention if it's RTS or turn based strategy game.
2. Show screenshots with more than one unit preferable shots featuring offensive units with enemy units.
First of all, you should show us (not just devs) your music work so we could have a taste of your work.
Second, you need to tell us how much time you need to compose a track. For games developed for game jams, time is essential so having composer who could compose tracks within jam's duration is great.
Third, you need to tell what kind of genre your music work would be or I should say, what music genres you are capable of composing.
I've watched the trailer and my first impression is your intro takes quite long. Try shortening it or jump straight into gameplay while showing game's title. Then show something like "this game was made by studio name".
As for game itself, I agree with the above that it needs more juice. Add effects such as pieces tossed from broken bricks. Yes, I see that you send broken bricks away, but I prefer seeing broken bricks to break into pieces.