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Abyssal Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4366 | 2.424 | 3.429 |
Style | #4834 | 2.424 | 3.429 |
Overall | #5433 | 2.256 | 3.190 |
Creativity | #6407 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Large world that makes the player feel small
Development Time
96 hours
(Optional) Please credit all assets you've used
see the description for full credits
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Comments
This is a super cool take on a collectathon 3D platformer. The physics-based gameplay is awesome and leads to some really cool tricks. It’s just fun to play around in. Plus the world was huge, varied, and had a crazy sense of verticality to it. There were lots of cool moments and discoveries I made, like launches out of pipes or the giant halfpipe in the back. The game has a neat atmosphere to it as well!
I would say the character was maybe a bit too slippery, and there wasn’t any air control. This meant it was very hard to recover from mistakes, and big jumps and narrow paths were super challenging. But I still had fun and got pretty good at it.
Amazing work! Wish you had more ratings!
Really liked the calming music and sense of scale and verticality in this! I gave up after collecting 3 boxes and then continually falling off the pipes a bunch of times though.
Cycling felt good, some nice lighting touches too.
Really cool little game, cycling feels great. Art was very nice.
Only criticism is that you can break the text at the start if you press space too much (like I did in my stupidity).
Good job guys :D