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Scale or Be Scaled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2914 | 3.086 | 3.333 |
Overall | #4332 | 2.623 | 2.833 |
Creativity | #4413 | 2.700 | 2.917 |
Enjoyment | #5403 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your opponent are competing to balance items on scales, are either of you "built to scale (things)"?
Development Time
96 hours
(Optional) Please credit all assets you've used
Credits:
Background photo: Image by upklyak on Freepik
Kenny input prompts
Ultimate SFX library Unity asset - Imphenzia
Helsinki Make-up
by Lundstroem source (Free Music Archive) and license type (CC BY)
Corona by Alexander Nakarada | https://creatorchords.com
Music promoted by https://www.chosic.com/free-music/all/
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
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Comments
Couldn't get the game working, looks really cool though!
Hi! Thanks for the comment, what section did you get stuck in?
Did you have 2 input devices plugged in? (Say mouse & keyboard + controller or 2 controllers)
Game feel is good. The player with the mouse is way more advantaged compared to the gamepad one and it would help a lot to have a better visualization of the middle part where we need to be scaling around.
Was fun to blast your friend with the power up !
Thank you for the comment!! :D
Yeaa haha, I would have liked to add gamepad sensitivity for "autoaim" as an option but we couldn't fit it in our scope, our hope was chaotic gameplay would trump mouse vs controller precision difference haha. But happy to hear you guys enjoyed it :))
The game looks and feels amazing! I just wish I could play against an AI or something.
Thanks for the comment and happy to hear you enjoyed the game! Yess AI opponent would have been a nice addition, we just never thought about it haha