Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AlexMakesGamez

17
Posts
2
Followers
1
Following
A member registered Jan 27, 2022 · View creator page →

Creator of

Recent community posts

As a commission what would you charge for like 2 other animations? same character

(1 edit)

Shocking awesome production value for a game made in 96 hours and is surprisingly enjoyable if floaty driving controls. Wish the squash and stretch were a bit more useful, squash leting players go under any car and stretch more easily getting over cars. Also giving players direct control of how long they stay squashed or stretched rather then waiting for the effect to end

Really great idea super simple but instantly fun and engaging with a perfect amount of spice

(1 edit)

Love this concept great "Ah Ha!" moment realizing bigger blocks and different blocks each have unique properties

Interesting take on the premise and a neat platformer but very rough, increasing the X trigger volume for the wall jump on the player would help movement feel less clunky, and also a hit signifier and more clear hazards would help significantly, would love to see more work done on this concept!

Couldn't get the game working, looks really cool though!

Great and simple premise though the early levels 2 in particular are a bit tight on tolerance making them more frustrating than good for learning the game

Brilliant idea could have used simple art or signifiers to communicate better how to control the game but solid level design

Always appreciate honesty lol 

Definitely true UI should be readable at a glance ours needs a bit of practice to get used to not ideal

That's very fair we plan on taking another look at our UI to make it more user friendly 


Could you share specifically where you difficulties are with it?

Navigating, controls, signifiers, etc?

Thanks for the feedback! Could you elaborate what exactly you found clunky about it? Controls? How information is displayed? Navigating?

great audio super relaxing, was a little tricky to know if I was supposed to catch as many projectiles as possible to shoot back at enemies or avoid them, not sure where the theme of consequences played in

Cool concept but really easy to break once you have enough dash upgrades you can't loose, still upgrades and enemies were really cool

Really cool concept for a bullet hell wish there was more dialogue between bullet hell sections. games also a bit too easy

Very cool love the voice overs!

looks super neat!

(1 edit)

Couldn't really understand how to start  the game, though super impressive work for the time space of a jam, just needs more design touch-ups