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Scale Surge: Slime's Wrath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5657 | 2.006 | 2.167 |
Style | #6151 | 1.929 | 2.083 |
Overall | #6331 | 1.903 | 2.056 |
Creativity | #6706 | 1.774 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything in the game scales dynamically. The goal is to create a feeling of a growing scale over time while the player tries to maintain control.
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets were made by our team
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Comments
Hmm I sometimes encountered some random scaling up and down of the player when I collect the circles. The enemy model is interesting, reminds me of a topview and sideview fish/creature at the same time .
I LIKE THE ENEMY MODELS!!!
I like the concept, I just wish that the enemies would punish you for constantly moving in a single direction. It seems like if you just hold down W and click every second or so you can go forever.