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bam22

7
Posts
A member registered 96 days ago

Recent community posts

Really loved the style of this game. It was easy to understand, but the hover tooltips were a nice touch. I wish there was maybe some indication of enemy health, damage of your turrets, or ways to upgrade the damage of your turrets. Overall, very enjoyable tower defense style game.

I am unsure what I'm doing wrong, but I was not able to get the entire fish scaled in time even during slow times. I tried a variety of different methods from going left -> right, bottom -> top, spamming all over, but nothing was working. Tutorial of some sort would be huge.

It took me a little bit to realize I could grab more than one thing at a time. It might be cool if you added some mechanic with the man moving things on/off of the scale to make a moving target.

I really liked this game, my only real complaint is I wish the menuing was a little better through the normal levels. I couldn't figure out how to go back to the selector screen without fast forwarding through the remaining standard levels.

I like the concept, I just wish that the enemies would punish you for constantly moving in a single direction. It seems like if you just hold down W and click every second or so you can go forever.

I love the concept! It was frustrating at times being forced to get it incorrect to stay balanced, but that was part of the strategy. Great art and music as well, just wish I was able to turn it down. Appreciated the How to Play section as well.

It took me a little while to understand the extent of everything you can upgrade. I wish there was some indication of the enemies HP and the time/kills until you get your next major upgrade. Overall, a very enjoyable game especially given the time constraints.