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1025C's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5635 | 2.133 | 2.133 |
Creativity | #5829 | 2.200 | 2.200 |
Overall | #6032 | 2.022 | 2.022 |
Enjoyment | #6400 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer with an overhead view, the character jumps and falls, but he actually zooms in and out. He can also shrink his enemies.
Development Time
96 hours
(Optional) Please credit all assets you've used
Octopus model by yingxu199998 https://sketchfab.com/yingxu199998
Toxic puddle by Shaz https://sketchfab.com/shaz13
Dull yellow warning stripes by TRaK Georges "TRAK" Grondin
The textures were taken from https://opengameart.org/
the fonts were taken from https://fontsgeek.com/ and https://www.1001fonts.com/
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Comments
Had trouble moving around. I have it as a rule that when playing a new game, the player should never be able to die in like 2 second no matter what actions they take. Just an easy design principle to prevent player frustration and confusion. I like the robot and beetle though, music also feels alien which is cool.
I had a lot of trouble moving as well, as did many of the other folks!
I like the robot, though; neat idea! Good job!
Having to shrink the octopus to free up space to explore is a fun concept, and I found the tank controls combined with slippery edges and moving platforms made for a nice challenge
Collision detection for the hazards seemed a little unclear and unforgiving to me, although still managed to beat a few stages :)
I also didn't realise the game was slightly larger than my display so couldn't always see where I was supposed to go - that's definitely on me though!
i like the concept, but didnt know where to go after the moving plattform.
Bold to make a jump mechanic from top down. I really liked the style of the robot assembled with simple shapes.