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Re:Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5118 | 2.457 | 3.250 |
Enjoyment | #5179 | 2.173 | 2.875 |
Overall | #5749 | 2.142 | 2.833 |
Style | #6436 | 1.795 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I chose the idea that we could change the scale of objects to get through the game aswell as being able to scale the player.
Development Time
48 hours
(Optional) Please credit all assets you've used
Bayat Games was used for the Spikes
And PixelWhale was used for everything else
except Main character was drawn by MonacoTaco
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Comments
Nicely done! Cool mechanics and situations to use them. At first it's hard to get use to the controls but after that it's fine. I like the game, thank you!
I really liked the concept with multiple sizes having different properties useful for certain tasks, the controls feels quite good, but I would maybe not use shift for shooting due to sticky keys in windows, maybe space or swap so mouse is shoot and maybe 1, 2, 3 keys change size. Great job with this one!
Thank you. Also I'm glad you pointed out the controls because that was one thing I questioned with a few friends on how smooth it felt. I never thought to use the number keys, but they would have been way better.