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aleman778

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A member registered Mar 07, 2021 · View creator page →

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I really liked the concept with multiple sizes having different properties useful for certain tasks, the controls feels quite good, but I would maybe not use shift for shooting due to sticky keys in windows, maybe space or swap so mouse is shoot and maybe 1, 2, 3 keys change size. Great job with this one!

Thanks for the feedback! You are absolutely right there really is no goal other than trying to get the highest score (which is the number of blobs collected at the end).

Very good idea, the execution can be more polished. I like the graphics and music. The physics can be improved a bit the wall jumping feels unpredictable and is difficult like in Super Metroid (I have to move away from the wall to do a wall jump, I would take a closer look at how modern Mario games solve this problem). I feel like you should make some tutorial levels with button prompts instead of relying on a dialog system to explain the mechanics.

(1 edit)

Thanks for the feedback! Damage on touching the dragon was a late addition, unfortunately I didn't realize that consequence in time.

I have uploaded a gif showing how to play, but there is not that much to figure out :D