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Shrinking Depression's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4105 | 2.789 | 3.300 |
Enjoyment | #4574 | 2.366 | 2.800 |
Overall | #4685 | 2.507 | 2.967 |
Style | #5022 | 2.366 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platformer in wich every time you beat the level, the character becomes smaller and the player needs to beat the level again.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Nice take on the theme, well done.
Level design has some cool ideas, it's nice to have to rediscover the same environment several times ! but it's true that controls are a bit rough. I guess it fits the depression theme though, it's really hard to get through that door ^_^
I came to play this game bc of the "depression" in the title and i felt it in a way ! The game is clear and cool, liked the art as well !
Thank you very much!
I enyojed the game. I like the idea og goint through same level but smaller and smaller.
Thank you very much!
Cool concept! I really like the posters and books and such lying around lol, overall a fun experience, I did get stuck a few times
The controls feel a bit clunky, and I keep getting stuck in the drawer.
thanks for the feedback! we understand the air control problem and from what I understand, it's only in the weird jump pads
There is NO air control which makes the jumps so hard because you are fixed on one trajectory as soon as you press space. I can't get past even the second level because of how it's just a guessing game on if you can make it or not.
You can control in the air with camera. You can see an example of it in gameplay video
I love the concept! but sadly the execution was poor. The game feeling wasn't that good, the movement was bad (difficult to move around)- this is a platformer, so don't make it easy to overshoot (it's way too easy to overshoot your jump here)
The concept was good but sadly because of the poor movement I couln't get any enjoyment out of it. I also got stuck several places and had to restart. The room and objects are nice but polishing seems to be lacking. I think it's overall a good game for a jam! :) I'm sure with more time this could be a very good game though. Consider to keep working on it :D
Thanks for the feedback! We had some difficulty making a satisfying character controller, and changing it after the level design is done risks making the game unbeatable.
Since I had some time today, I made an alternative version with different movement controls (I also fixed some bugs and softlocks) that you can find here if you want to play the game more: https://github.com/StupidHobbit/GMTK2024/releases/tag/leroymilo_cut_v1
Please make sure you rate the game published on the itch.io page, because the version linked in this message was finished after the Jam end.