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Symbiotic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2605 | 3.213 | 4.250 |
Overall | #3230 | 2.961 | 3.917 |
Creativity | #3379 | 3.024 | 4.000 |
Enjoyment | #3707 | 2.646 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
Development Time
48 hours
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Comments
Great design and good concept.
The only problem is the accessibility. The game is quite hard to read and to understand.
Not be able to see a lot makes it hard to see the spike or to understand were to go and so what to do.
With a bit of balancing, the game can be great !
The whole style is very good, it feels nice to look at. Hopefully a way to introduce mechanics slowly could help players understand the game better.
I love the art and vibe, but unfortunately I couldn’t figure out the gameplay :/
I feel like the game mechanics could be explained better, and you could also add more visual indicators.
Maybe also consider zooming the camera out a bit.
Very cool! Loved the whole production especially sound design. Can't wait for the future updates!
Love the style but I got lost on what to do pretty quickly. Found the first flower but then I couldn't jump high enough to get anywhere. Also I don't fully understand the health bar. I'd sometimes "die" when it looked like I still had almost full health. I do want to mention though that the art style and sound was incredible!
Thank you very much for the positive feedback despite the technical state of the game. Unfortunately, during the current GameJam, we didn’t have enough time to perfect the main mechanics, and as a result, we couldn’t create a full-fledged tutorial. Your health bar is not displayed as a bar at the top but as the ‘Visibility Range,’ which means the intensity of your glow. The bar at the top is the Oxygen bar, which depletes passively. You can increase the jump height by activating the density macro parameter (macros are activated by pressing the Z button), which increases the jump height over time but also increases oxygen consumption (we plan to add many other macro parameters in the future).
Currently, there is only one. If you have any other questions, we will be happy to answer them.
Ah I see this makes a lot of sense now! Yeah making tutorials is always the most tedious part of Game Jams haha. Really strong set of mechanics though, now that I understand it