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HadrienClement

85
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A member registered May 16, 2019 · View creator page →

Creator of

Recent community posts

Thanks ! It took me a bit more than 40 hours to code it. And 10 hours for the 3D (thanks to the free "Kenney characters pack" which allow me spend way less time on the characters).

The game is beautiful, great art style. Transition are very smooth, and everything is very relaxing.

The concept of having every level on a single map is very nice too.

Despite all that, the level doesn't seem to be finished. I got soft lock one of the last and the collisions got me on the wall. And every level seems to be very easy to go through.  

Maybe next time you should add the tutorial in the end. I would prefer to have 2 levels well design even with a simple and overwhelming tutorial screen, than 6 tutorial level and no true level play.

Still, great job !

The game seems nice, the visuals are great, but to be honest, I never understand how to play it.

I created a few blocks, but after that, I never been able to extrude more blocks. I tried on every blocks available, but nothing worked.

I don't know if I missed something.

Nice concept ! The mechanic work very well.

Not very intuitive to use the mouse that way, it can be a bit confusing to select the right tool.

And I have to admit that my patience ran out with the very repetitive music.

But except for these two thing, everything else is great !

Great design and good concept. 

The only problem is the accessibility. The game is quite hard to read and to understand.

Not be able to see a lot makes it hard to see the spike or to understand were to go and so what to do.

With a bit of balancing, the game can be great !

Amazing work ! Everything is very polished, concept is great, well executed.

Best game I've played so far !

Very fun ! The mecanic works very well and is very interesting to play.

The game ended up crashing at some point, but with some more features, I could definitatly play it for hours !

Great job !

Very nice game !

I'm absolutly bad at rythme game, but every thing is very polished.

Funny story and nice mechanic. Good job !

A very ambitious game ! 

I really like how the season are changing by circle. It create a very nice visual and interesting mechanic.

I would love to have more features ! Good job !

Sorry about the crash. The character scale mecanic added a lot of collision problems and I've not been able to fix all of them.

Despite this, I'm happy to hear that you liked the game. Thanks :)

Yeah, I've put the tutorial in the last minute, and I complety agree about it : it's very overwhelming.

I thought after the jam about a better way to do it, and I will try it next time.

Thanks for you feedback !

Sorry to hear about the crash. I've able so remove some collision problem,  but you're not the only one to still experience some.

I'll be more carefull about this next time.

Happy to see that despite this problem, you've liked the game.

Oooooh, thank you very much for your explanations! I played it again and it's really fun ! I've reached round 8.

I also went back on the tutorial and it's really strange, because the first time, the tutorial stopped after I through the dice. I never saw the part about money, bonus and defense, and I was really confused. I don't knowif I did something wrong but your tutorial is in end very clear.

Sorry about that !

It takes a bit of time to understand the specifics of each request to reach the right weight, but it's great fun once you get it.

It was hard for me to achieve the orders in easy, so I can't imagine the difficult ones 😅

Good job !

The game looks great and is really fun to play. The only downside is that it leaves very little room for error. Falling to the bottom every time you make a mistake is really frustrating and leaves no space for you to find a last second solution.

Except for that, everything is cool. Good job !

The idea was really fun, it's a shame you didn't had time to add more.

The game is so cute ! The mechanic work very well, even if it become hard really fast 😅

It could use a little balancing.  But except for that, it's really great !

Very Nice idle game. A quick tutorial about would be cool, but we quickly understand the purpose of every elements.

And I really like the retro GB look and sounds. Great job !

Everything is very well polished, but to be honest, I didn't understand anything about how to play it or the goal of the game.

I didn't understand how the bonus are working, are this mini game phase and how it affect the rest of the game.

And it took me a whole minute to undertand where to click to throw the dice.

Maybe I'm a bit dumb since everyone seem to undertand how to play it xD

Very cool ! It just missing a feedback for the strength and the direction you aiming, but except that, the game is really cool and beautiful !

Fun concept.  A bit repetitive, but it could be scale easily with some content. 

I was hopping to have more animals, because it was fun to guess the right size.

Good work !

A bit hard to master, but I really like the idea and the interpretation of the theme.

Good job !

Very Nice ! I didn't immediatly understood that I had to take piece of the earth to grow, but when I understand it, it was very fun to play. The visuals are also very well done !

Thanks !

The events don't have different utility, but give a different amount of fame. The original goal was to give more fame for the most difficult place to reach, but I didn't got the time to fully implement the idea.

I love this concept ! This is so silly xD

I've stopped playing it because the physic was very slow in the end,  but the concept is very fun !

Except for the gun, it's not always easy to know what as an impact on the enemis. Maybe it could use a bit more feedbacks.

But the concept itself is very cool, and the visuals are great !

Not completly in the theme in my opinion, but except that, it 's very good.

I really enjoyed playing it !

Very well polished in game in 48 hours, it's impressive !

And the concept and mechanics are very good. Great job !

Ahah, you must be the only one to like the fans so much !

Merci en tout cas :)

Cool concept !

A very different game from the rest. Not always easy to navigate, but in the end, it doesn't really mather because the story is touching.

Good job !

The concept is cool, even though I'm not very good at it 😅

It was just a bit frustrating to need to click back every time you wan't to place the same block multiple time.

I like the game idea, but it felt hard a lot of time make the turrent grow if they are two close.

With some balacing it can be great I think. And the pixel art is very nice !

The concept is so nice and visuals great.  Good job to made that up in 48h !

Thanks ! Yes, I got trouble balacing everything at the end.

It take almost 25 days to beat the game, even when you know the best event to take 😅

The mechanic wasn't very clear, but once I got it, it was fun to play !

The game was very laggy and sensitivity of the mouse very high. 

I couldn't really try it. Is this only me ?

The concept is very cool. I didn't quite understand how synergies work, but I really like the idea of it.

Art is very nice too. Great work !