Really neat game, felt pretty creative, though the boxes were pretty inconsistent (especially when trying to drag the mouse to change their size), and the character feels pretty slow and floaty. The puzzles are still really unique, and the lighting is quite nice though. Nice work!
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Astro Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #771 | 3.744 | 3.744 |
Enjoyment | #823 | 3.628 | 3.628 |
Creativity | #852 | 3.837 | 3.837 |
Style | #1231 | 3.767 | 3.767 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a wizard who can scale blocks made of space time
Development Time
Comments
VOD https://www.twitch.tv/videos/2233756379
Really enjoyable puzzle game! Not the first platformer with block scaling I've seen but it manages to carve its own niche among the ones I've tried, especially with the camera usage and the linked tiles. The only real problem was the fact it was rather difficult to figure out which blocks had their scaling linked to each others but it being limited to just a few puzzles made it not really a big deal.
The art is also very nice looking, the use of laser turrets in a wizard scaling blocks game is a weird choice and the artstyle coudl have been a bit more inspired but I like the looks of the individual sprites. The shaders are also really cool and quite add to it all.
That said I had a very good time!
I see you struggled a bit with the resizing in the clip, it’s a lot easier to scale the cubes using the scroll wheel instead of dragging horizontally :P I guess it wouldn’t hurt to improve that aspect for people without scroll wheels.
The tiles are linked based on color, and this is also further indicated by the particles that come out from the player, but as we’ve gathered from the feedback so far, the particles/colors are not too obvious. The colors are also a bit different in the web version, hopefully that’s an easy fix :P
For the assets, we were originally split between “factory-robot” setting (the lasers are from one of those stages) and a more “fantasy-wizard” setting, so we decided to go with a combination :D
Thanks for giving our game a try and glad you enjoyed it :)
Missed the scrollwheel resizing, whoops! I also just went back and looked at the color different and yea, I definitelly see it now but it was hard to spot naturally. I also remember noticing the particles *after* I figured out they were connected. They could definitelly use some more noticeable tells but I do very much appreciate the effort was there.
This is really cool! Team wizard :D I love the galactic dimensional artwork it looks amazing :D and the colour indications on the boxes for the scale are really helpful and also look good :) Nothing negative to say about this I really love it :D great job!
Hello! I'm from the Micromancer team, our games are pretty similar! I think that scroll wheel on hover is a great idea, I wonder if we could have utilized that. I think click and drag was a genius level idea, I wish we had thought of that!
I was able to be the game , the level design was pretty good and the mechanic progression was great. What I had the most trouble with was noticing the blocks and figuring out what they did. I spent like 3 minutes on the last level and didn't notice the other block but once I did everything clicked! It's so funny how our mechanics and theming were so similar. Great minds think alike!
Another thing we noticed were the birds :) we also wanted to make them collectable but focused on other things and scrapped the idea at the end.
There’s 2 birds in our game, 1 is on the 2nd stage, the 2nd is the one we used for the game icon (with the background edited to be the space-block texture) and is hidden in one of the maps :D
Always down for a puzzle platformer. You did a good job gradually introducing new mechanics as well! Hope ot see more from it in the future. Great submission!
This was a solid puzzle game with an interesting central mechanic. You did a good job with the progression of new game mechanics. I never felt overwhelmed but each level required figuring something out.
My only criticisms are that the physics were a bit janky, the scrolling and movement were kinda slow, and it was very hard to tell whether doors were open or closed in the cases where there wasn’t light shining through them.
Fun game! It's nice to see the twists and mechanics you came up with as we built a game with a similar core concept.
I feel it would be nice if the wizard was a bit quicker in movement
cool puzzle game, specially appreciate (even if not intentionally a pun) that you have wizards using “scrolls”
I like the difficulty progression and super clever to include a level selector and “skip” button in a puzzle game in a jam
nice polish: lights, bloom, shaders…
main point of improvement: the sound of scrolling is very annoying for something you have to do so often in the game
Some collision/physics issues.
Otherwise the idea and the art are cool!
I like how the mechanics were slowly introduced and that the physics allows the player to explore their own solution which is always a plus although for me I like to overcomplicate things and make it harder on myself than it needs to be. Well done. I would recommend to indicate maybe using a white outline that the blocks that scale together with another block are linked so that it is obvious to the player we can interact with both.
This is the definition of a good bad game. The physics are so wack that some of the blocks can glitch out.
Very well made and polished game. The scaling is intuitive and well designed. Great puzzles and I really enjoyed the aesthetic of different levels! Well done on your game and best of luck in the jam :D
really liked that you add new mechanics over the time and solving a level was fun for me, good job!
It's a great game! It was difficult but enjoyable, the introduction of new mechanics made it less repetitive and I can see the great effort you've put into making this game, well done!
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