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Slime: Split to Scale!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2694 | 3.223 | 3.636 |
Overall | #4049 | 2.713 | 3.061 |
Style | #4426 | 2.579 | 2.909 |
Enjoyment | #4649 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By splitting up (reducing scale :)) you can grow exponentially! (increasing scale :))
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets created by hand, music was taken from a previous project I made which contains music from cgMusic and FakeMusicGenerator (which is non-AI!)
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Comments
Pretty unique concept! And nicely done for a solo dev :) my computer and I started struggling around 44 splits
Thanks! I can make it all the way to the end of the game (splitting on 64 splits), but me and my computer start struggling a bit earlier than 44, you must have a beefy computer (and beefy self?!) :)
I think it was just dumb luck, frantic clicking, and a very tortured laptop XD
The tutorial was rough but as soon as i started I was like oh wow there is so much here what a great idle like game. Reminds me of age of war both fun games :)
My PC stopped when i wanted to keep going. Was a really fun idle game but it got waaay too slow on my browser after i reached 10 places all at once
Oh no! Sorry about that, sadly ran out of time to optimise it before the deadline X_X
The core of the game is fun and the "split" mechanic is interesting. Pretty good for a solo project!