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Kinglash

34
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A member registered Nov 04, 2016 · View creator page →

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Do you mean that your hands or your body gets stuck inside the walls or that you cannot find the exit? In the first case, just move them slowly at first, you'll slowly get the rhythm. In the latter you need to go upper right on every level but the route is not always direct, try exploring around to find more and quicker paths

Hello from a fellow "robot" climber. I liked the stamina bar and the cute robot but the jump and fall detection is kinda harsh, i bugged myself twice during the climb until the last fatal drop that made me lose my shot to get the pole position, 5th place it is...

Great idea and I liked the QoL already in the game like the auto-build function

It takes a special kind of person to decide to make a rage game in a game jam. A place in which you would be like to be kind to people so they vote your game favorably. I applaud your courage and commend your effort. I raged and i quit. You win my friend, you win. 

Yeah, i can understand the instructions are not that clear. I made a quick paragraph in the descriptions if it can help!

Yeah unfortunately we ran out of time as i spent 3 days on making those pesky hands work. But after the jam i'll work on sounds and music

My PC stopped when i wanted to keep going. Was a really fun idle game but it got waaay too slow on my browser after i reached 10 places all at once

Great idle game. Would be nice to see it expanded with upgrades and such

Great game and good concept. Ti auguro la top!

The game is fun and has a nice premise. The postprocessing tough really made me dizzy

Really like the idea of an endlessly embiggening car and although i missed the first jump the handling was enjoyable

Even if it's unfinished I am actually impressed with the player character that keeps on walking on surfaces even when they change angles. I Don't know how to do that XD 

The game is really fun and I really like the genre. I think the difficulty is pretty harsh tough as having a lot of floors is basically a Whack-a-mole with every problem that can happen at once

The game is playable even if unfinished and the idea can be iterated upon. Hope you keep on working on it!!

I really like the theme of building and customizing your vessel. I had difficulty with the controls tough because I accidentally rotated the ship 90 degrees so i think an arrow or a model for reference would make controlling the ship easier

A fun and smart  twist on thetheme. Really a hard bullet hell too. Loved the music and the game

Really fun. I also had out of bounds problem the first time i ran the game. Other than that it's cool

Great job for your fisrt jam. Solid concept. Do you think you'll expand it after?

Cool game, maybe a bit more instructions on the player movement could be helpful. I didn't get the green bar was my player XD

Just great. Nothing to add. Great work

Really fun control scheme. I had a Lovely time exploring the depths. It needs an end screen for when you pick up the last item tough

Really fun concept and presentation. Loved the ending

A few suggestions would be to change the door color to green when they can be opened and to highlight the drains when you're near them

Love the visual style. Careful that you can glitch the knight by standing in his hitbox making the fight trivial

Fun concept with plenty room to expand on it. Good idea

Houses automatically produce dice till they fill up, careful though, you need food to feed them

The game's really fun and it's a nice spin on the "Slay the spire"-likes. Was really interesting even tough the absolute information makes the fights a little trivial since you can always calculate the perfect turn with your options. Also the bomb is absolutely unbalanced, I can just spam that until every enemy dies. Maybe add a once per turn limit to it or an energy cost.

On the boss level the character disappeared

Thank you for the feedback. Was really fun to watch a gameplay

Game's actually great and addicting. Maybe a level scaling for the late game would be better so I can really feel the weight of my decisions early on

I consistently clip my dice under the floor when I throw them and can't continue. Game looks fun tough. Such a shame

The presentation is really nice but the turns play kinda slow. With a bit of polish i think it can be a nice game to play even in a local multiplayer 

Love the presentation and level design. Had to stop playing because the camera was really hard to juggle with

Control's a little bit wonky but it's really fun to play