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ScaleShift Warehouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5760 | 2.222 | 3.143 |
Overall | #6463 | 1.852 | 2.619 |
Style | #6576 | 1.717 | 2.429 |
Enjoyment | #6633 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You change the size and orientation of objects
Development Time
48 hours
(Optional) Please credit all assets you've used
Credits are in game
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Comments
Hard to manage but the level looks so clean I like it alot. Great job on theme though.
I agree, the environment is definitely the strong area in the game. I couldn't quite finish the controls and feedback to my liking, so I can see why that may cause some problems. Thanks for the feedback.
The controls and lack of feedback on success/failure I think are definitely the weakest points. The gameplay loop otherwise was very neat. Like those hole in the wall type games. Good job!
I completely agree. This was my first game jam game that I had made with unity so a lot of things were new to me. Meaning I spent loads of time on things that should've taken some minutes. So in the end I didn't fully manage to finish everything. But thanks so much for the feedback.
I enjoy the principle of trying to match the size and rotation of the objects. Not a lot of time to do it in, which made it pretty frantic! I would've liked some visual or audio feedback on if I got the object in the right position, I thought I might have done it a few times but wasn't quite sure. The controls were heckin' hard too, not sure if that was intentional or not. 😅
Thanks for the feedback. There initially was visual and audio feedback when an object had the correct scale and position, however unity being unity, a lot of my progress on the game had been lost. I didn't have enough time to finish it, so it's a bit rough around the edges.