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(+1)

I enjoy the principle of trying to match the size and rotation of the objects. Not a lot of time to do it in, which made it pretty frantic! I would've liked some visual or audio feedback on if I got the object in the right position, I thought I might have done it a few times but wasn't quite sure. The controls were heckin' hard too, not sure if that was intentional or not. 😅

Thanks for the feedback. There initially was visual and audio feedback when an object had the correct scale and position, however unity being unity, a lot of my progress on the game had been lost. I didn't have enough time to finish it, so it's a bit rough around the edges.