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Scale With Portals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6611 | 1.818 | 2.571 |
Style | #7114 | 1.414 | 2.000 |
Overall | #7132 | 1.448 | 2.048 |
Enjoyment | #7262 | 1.111 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you need to scale things with portals
Development Time
96 hours
(Optional) Please credit all assets you've used
Music - https://freesound.org/people/josefpres/sounds/751642/
Font - https://www.dafont.com/instruction.font
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Comments
Nice idea, you clearly can built a lot on top of it, good job :)
I could not get past the first room. I did understand the concept and tried several size keys with different doors, but nothing would happen.
during the last 4 hours, after sending this game to my friends i understood that it may not be clear that
you need to throw key in the key holei wanted to avoid adding another poster, but there was not so much time left to come up with something better
Thanks for the explanation. I wouldn't worry so much about another poster, compared to the walls of text some games have at the very start yours was very intuitive.
Nice base idea. Cleanely presented. Needs some fleshing out. Keep up!
thanks
It was a struggle for me to figure it out at first but it is a super clean game. Great work!
Too simple of a game I think. Too similar to Superliminal.
the only puzzle room in the game was supposed to teach mechanics, but instead of adding more content we decided to polish existing content which was (and still is tbh) very buggy. also it is my first 3d game and my second godot game.