Wow! Phenomenal interpretation of the theme! Loved it!
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Scale the Lighthouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #392 | 3.851 | 3.851 |
Creativity | #770 | 3.872 | 3.872 |
Overall | #1300 | 3.560 | 3.560 |
Style | #3314 | 2.957 | 2.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale a lighthouse and move by scaling your body.
Development Time
(Optional) Please credit all assets you've used
Lightbulb and googly eyes by Kenney (www.kenney.nl)
Background by Luis Zuno (@ansimuz)
Egg textures by MELLE
Level texture by Lennart Demes (heavily pixelated)
Scaling sound by nomiqbomi
Comments
Such a clever game mechanic that uses the idea of scaling so elegantly and smoothly! Brilliant game!
I love the creativity! swap out the jump with scaling, brilliant!
The only thing I'm missing here is music! Well Done.
Cool mechanics and needs precise control to win. Although finding no secrets, I feel tired after playing for almost 1000 seconds.
Fab take on the theme, like some of your little touches like the "spoke too soon" text. Really fun, great stuff!
I think this is a great rendition of the theme! I managed to beat it and even find one of the secrets.
Really fun once I got the hang of the controls. Made it all the way to the end in 532 seconds.
I love the main character. I will swap you 1 dipper for 1 climbing robot thing.
The mechanics are great, and the game is cute overall. I love it!
You should have more ratings.
Congrats!
the scaling mechanics were actually really satisfyting to use, good job!
The little guy is so cute. The movement is very fun, also that is quite the lighthouse
This might be favorite version of the "shrink and grow" 2D platforming games I've seen from this Jam so far. Using the vertical scaling as the jump mechanic was a great idea. Controls feel really good and the difficulty scales really well. Well done!
Very interesting idea, I love how the lil guy follows your mouse at the title screen! it was challenging to coordinate the buttons but that made it very fun!
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