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TimeScaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #779 | 3.867 | 3.867 |
Overall | #1626 | 3.444 | 3.444 |
Style | #2088 | 3.400 | 3.400 |
Enjoyment | #2312 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Window size changes as the game goes on.
Development Time
96 hours
Comments
I like the idea with the window size and time as currency, that is realy creative!
Submitted
Banana for SaleIt's a bit too hard for me, but I really like the concept of playing with the window size. Congrats!
Submitted
Doki Doki GardenI'd love to play this but I'm on a 4K monitor so I don't think it ran properly.
Submitted
ArchitowerVery creative use of windows. Gameplay is fun, it was fun for me to play multiple runs to try out different tools.
Minimalicity of design fits this game, also I like smart design of the enemies.
Tutorial or some controls info would be very nice, it took me some time to figure out how to place turrets.
My record is 47 enemies/1:57s.
Submitted
Web of DreamsWonderful!
It's always mind-blowing to me seeing games that take full advantages of windows like this, especially for a jam!
Submitted
The Pocket MasterWow! Not seen anything like this before, super cool and very impressive :D
Submitted
Clockwork SpireTechwise this is so damn impressive. And for a jam game too! All the pros of fog-of-war in other games here too. I liked how the turrets also served as an enemy radar (they just point in the direction of them)
Submitted
Through The Great Vine
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