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Garglow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4410 | 2.584 | 3.222 |
Overall | #5084 | 2.376 | 2.963 |
Enjoyment | #5264 | 2.138 | 2.667 |
Creativity | #5286 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player scales cubes around him to build a way out of the Temple of Gears.
Development Time
96 hours
(Optional) Please credit all assets you've used
FreqMan — concrete blocks moving sound.
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Comments
Really interesting concept, could do with a little polishing especially with the lantern . I can already imagine ton of possible levels which can be designed with this idea. keep it up.
I liked the puzzles and the levels. I struggled a little with the understanding of the controlls at the very beginning, but after that it was a fun experience.
managed to solve the first puzzle by jumping on the lantern and dragging the lantern over to the exit LMAO its a cool experience tho
Enjoyment ⭐⭐⭐
Neat concept but the execution feels a little clunky. Took me a while to figure out what I was trying to do. Has potential though!
Creativity ⭐⭐⭐
It's not the most creative interpretation of the them, but it is the core gameplay mechanic so points for that.
Style⭐⭐⭐⭐
It's got very cool aesthetic. Definitely needs some music or something, but I dig the visuals.
Concept itself looks promising, but I have faced several softlocks, absence of music broke my immersion and the game itself didn't have enough levels nor mechanics to fully extend the concept of scaling blocks.
Despite all of this the game can be enjoyable and fun to break apart with cluncky physics. I can see this project become something beutiful in the future with more time and knowledge.