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A jam submission

Parrot's FuryView game page

Submitted by Beelzeboss, Skatah J — 2 hours, 57 minutes before the deadline
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Parrot's Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#57602.2223.143
Enjoyment#61911.8182.571
Overall#65361.8182.571
Style#71141.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can alter the density and molecule size of metal objects to pass through them, make enemies slower, but more armored or vulnerable, but fast.

Development Time

48 hours

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Comments

Submitted

Nice little game! It was interesting to figure out how to beat the last level! Definitely felt like a puzzle to solve. Wish it had had some sound, but it's real nice for having been made in 48 hours. 

Developer

Thanks ^^

Submitted

Nice idea, very creative!

Developer

Thanks!

Submitted(+1)

I really like the art style! Fits very well in the theme, nice job!

Developer

Thank you ^^

Submitted

Very creative! Nice connection between density and scale, love the way, how you can defeat enemies without direct aggression.

Developer

Thank you ^^

Submitted

I pretty liked the game !

I loved the little Vfx, animations and camera shake and so on it quickly make the game having good feeling, you did your part on the juicness and it miss for a lot of the games on this jam so congratulations !!

The density mechanic is very interesting and i think it can even have more opportunities to offer a variety of games ! But at the begining it wasn't very clear for me how i can use it and interact with the wall even with the text tutoorial (which are really welcome thats good you did it)

One part of Level design can be improved i think, you learn most by die and retry, but the level are short so this is not frustrating to restart and you mlove pretty quickly and easily so thats fine if this  is intended in your game experience i guess ! But on the level design there is a good challenge curves and good variety on how to solve the "puzzle" to finish the levels. I really liked the fact it is dynamic with the enemy AI and the leaf flying and wind blowing so you have to react and think in the same time and i really got fun here it was a pleasure !

Unfortunatly there was no sound effects or music so the game felt really empty on the audio and it was a pity beceaus your SFX and animations would have benifit so much of that ! Donn't hesitate to take free of use SFX or music, even if it is not perfect or not have time to do it all, put in on the most important and recurrent part of your game it will improve your game greatly

I Liked the cartoony style, even if it can be improved (i think on my opinion) it works and is still pleasant to look at so that's fine :)

Anyway, i know how hard is to finish a game so congratulations to have made it  i think you can be proud of you !

Developer (2 edits) (+1)

I am really thankfull for the detailed feedback. It was our first game jam with Beelzeboss as a team, and we were just a little bit chaotic :D so the time ran out and we couldn't add SFX. That's why I really appriciate the time you spent writing your opinion about our game ^^

Submitted(+1)

Hello, i noticed the Controls are switched with RMB making the Objects less dense and LMB increasing the density. 

I liked your density mechanic a lot, though i had some problems with the cursor. It randomly just stopped moving at some points. The sprites were decently made and your Project put a nice spin on the theme of scale. Well Done

Developer(+1)

Thank you so much for playing the game and giving feedback! You are right about the controls, we added it to the description.