Heh, I like this concept quite a bit. This game takes the tasks of a 3D modeller's job and distills it to a level that makes for a satisfying game mechanic. Perhaps it would've been cool to have a time limit for this boss you need to deliver results to. Seeing that all the assets & music were made by a team, that makes me happy to see.
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Employed to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #264 | 4.158 | 4.158 |
Overall | #1565 | 3.465 | 3.465 |
Style | #2412 | 3.289 | 3.289 |
Enjoyment | #2693 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game jam fits the theme because not only is the player scaled down to model size in a modeling program, but is also force to do the ACT of scaling alongside rotating and moving within the program.
Development Time
Comments
Cool and interesting game, I liked your take in the theme and the controls being constrained to certain axis helped to make it challenging and enjoyable.
Although the platform bit I think was getting in the way of the enjoyment of the game, at one point I got stucked with no way to get out, when I only wanted to keep building the house.
Overall nice game, and nice music too!
Really cool idea! The 3D parts don't always match correctly and I kept getting stuck when jumping around to get the different parts but otherwise I liked this!
Oh god, 3DS Max flashbacks. This is such a great take on the theme of the jam, and really captures the feeling of trying to frantically figure out a tool that you're not super familiar with.
If y'all decide to keep developing this after the jam ends, I'd love to see a version of this where the materials for the template objects are transparent or outlined rather than default opaque, it might make it easier to figure out what goes where in cases where you placed something so poorly that it covers up other elements (not that I did that or anything...). If you want to lean into the "oh crap my boss is going to fire me" vibes, you could also make it so that the "Boss Incoming" alerts change while you're in the middle of placing objects or looking for the next one, would really ratchet the tension up haha.
Great job overall!
lovely concept and main mechanic, it took me a bit to figure out how to change the axis though :_ i initially thought it was bugged
Quite the unique submission. Thanks for your submission. Is one of the devs on your team a 3d artist?
Really cool idea, I think the game kind of broke pretty soon after I started playing, that or I couldn't see what was happening
Fantastic use of the theme, and great use putting it in. Really liked how it all came together. Only improvement I see would be a submit button, as sometimes the level seemed to say 'close enough' and submit before I was quite finished adjusting. All round great entry though!
Cool idea, controls worked pretty well too. The stuff of nightmares getting stuck in a modelling program :D
I can't
I can't understand the bushes
Really liked your game! It's pretty fun to play an I like how it is like 2 games in one, allowing the paces to change a little (pretty sure there's a gmtk video about that btw)
I ended up pretty proud of my tavern, even tho I just managed to put it place the assets you guys made lol
Congrats, it's very fun!
LMAO thank you!! one of the biggest things abt it is that its pretty hard to tell where to place things due to poor clarity and it was something i didnt take account into when it was being made haha but if we do work on it again then we plan on putting in more UI and changing up some things to help that better
What a delightful game!! Truly had me puzzling over my own spatial awareness xD but it felt so good to hear things to click in place. I mostly do 2D art but been meaning to pick up 3D modeling at some point, maybe this is a sign I should start lol
Had some moments where I couldn't find an asset in the platforming stage, particularly the eggs for the Dragon Keep (they were white and blended in with the platform) and the trees for the Dragon Keep (couldn't find the platform for a bit there xD) but it was really fun to go hunt down an asset before getting to click it into place.
All the models were so well done and I loved the shakes and the sighs of relief to really hammer in the stress of the deadline and the feeling of delivering your asset just in time!
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