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Employed to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #264 | 4.158 | 4.158 |
Overall | #1565 | 3.465 | 3.465 |
Style | #2412 | 3.289 | 3.289 |
Enjoyment | #2693 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game jam fits the theme because not only is the player scaled down to model size in a modeling program, but is also force to do the ACT of scaling alongside rotating and moving within the program.
Development Time
96 hours
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Comments
Heh, I like this concept quite a bit. This game takes the tasks of a 3D modeller's job and distills it to a level that makes for a satisfying game mechanic. Perhaps it would've been cool to have a time limit for this boss you need to deliver results to. Seeing that all the assets & music were made by a team, that makes me happy to see.
Cool and interesting game, I liked your take in the theme and the controls being constrained to certain axis helped to make it challenging and enjoyable.
Although the platform bit I think was getting in the way of the enjoyment of the game, at one point I got stucked with no way to get out, when I only wanted to keep building the house.
Overall nice game, and nice music too!
Really cool idea! The 3D parts don't always match correctly and I kept getting stuck when jumping around to get the different parts but otherwise I liked this!
I loved the art of this game! One thing I did notice was some of the controls felt a bit difficult to work with, but I loved the puzzly aspect of trying to fit the pieces together!
It's kind of like you gameified Blender. I love it! It was hard to get some of the pieces lined up correctly, and it would've been nice to see which axis was toggled on a tool. Otherwise, really neat concept that I think could be really fun to expand upon with some polish. Nice work!
Combine 2d pixelart character and 3d low poly env - cool idea
It's a bit confusing, but I guess that's the take with this game. I like the visual and the sound a lot, and the game fits the theme perfectly. Great Job!
Oh god, 3DS Max flashbacks. This is such a great take on the theme of the jam, and really captures the feeling of trying to frantically figure out a tool that you're not super familiar with.
If y'all decide to keep developing this after the jam ends, I'd love to see a version of this where the materials for the template objects are transparent or outlined rather than default opaque, it might make it easier to figure out what goes where in cases where you placed something so poorly that it covers up other elements (not that I did that or anything...). If you want to lean into the "oh crap my boss is going to fire me" vibes, you could also make it so that the "Boss Incoming" alerts change while you're in the middle of placing objects or looking for the next one, would really ratchet the tension up haha.
Great job overall!
aaahaha ofc us lcad ppl know the
don3dsmax flashbacks, i appreciate you for playing our game heather! we'll absolutely take up your feedback if we develop it further for sure >:)lovely concept and main mechanic, it took me a bit to figure out how to change the axis though :_ i initially thought it was bugged
thank you sm!!! sorry if it wasnt clear abt that with the UI and its somethin we plan on helpin out if we work on it more haha
Quite the unique submission. Thanks for your submission. Is one of the devs on your team a 3d artist?
ppreciate you man! i myself and nicolette are both 3d artists although she focused on development and i cranked out the art for this one!
Really cool idea, I think the game kind of broke pretty soon after I started playing, that or I couldn't see what was happening
thank you! we apologize if it mightve been a bit unclear as far as UI and all as it wasnt much in scope at the time to handle it but if you use the scroll wheel and the mouse buttons it for sure can work :D
Fantastic use of the theme, and great use putting it in. Really liked how it all came together. Only improvement I see would be a submit button, as sometimes the level seemed to say 'close enough' and submit before I was quite finished adjusting. All round great entry though!
thank you man!! we totally wouldve loved to work on more UI / UX and we didnt have the scope for it at the time sadly :( but that's a great idea that we can implement if we work on it more!
Cool idea, controls worked pretty well too. The stuff of nightmares getting stuck in a modelling program :D
thank you!!! not only are you STUCK but i mean you still gotta impress your boss to maintain your day job haha >:D
Really unique idea! The platforming movement did feel a bit floaty though.
thank you!! i guess it was kinda floaty as we did level design pretty quickly not gonna lie but we also wanted it to be pretty casual and easy enough for ppl to find the respective pieces (even if a couple areas a little devious haha)
good game except I got stuck in the first level and there is no reset/respawn button
WOOPS HAHA this is actually the very one point in the game you can accidentally softlock yourself at, i too got stuck here my bad
Quite a fun and unqie game.
thank you fr!
I liked the concept, I have never played a Game like this. Good Job <3
thank you!!! glad to hear that our game is the first like it that you've played :D
I can't
I can't understand the bushes
Really liked your game! It's pretty fun to play an I like how it is like 2 games in one, allowing the paces to change a little (pretty sure there's a gmtk video about that btw)
I ended up pretty proud of my tavern, even tho I just managed to put it place the assets you guys made lol
Congrats, it's very fun!
LMAO thank you!! one of the biggest things abt it is that its pretty hard to tell where to place things due to poor clarity and it was something i didnt take account into when it was being made haha but if we do work on it again then we plan on putting in more UI and changing up some things to help that better
What a delightful game!! Truly had me puzzling over my own spatial awareness xD but it felt so good to hear things to click in place. I mostly do 2D art but been meaning to pick up 3D modeling at some point, maybe this is a sign I should start lol
Had some moments where I couldn't find an asset in the platforming stage, particularly the eggs for the Dragon Keep (they were white and blended in with the platform) and the trees for the Dragon Keep (couldn't find the platform for a bit there xD) but it was really fun to go hunt down an asset before getting to click it into place.
All the models were so well done and I loved the shakes and the sighs of relief to really hammer in the stress of the deadline and the feeling of delivering your asset just in time!
ppreciate you fr! i think i forgot to put in the texture of that before we put it in actually so its somethin ill keep in mind for if we decide to update!
(and yes this is a sign that you start doing 3d modeling >:D)
as a 3D artist, I can totally relate to your game lol!
as a 3D artist, i was very much hoping other 3D artists would relate and i'm happy to hear that :D