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ScaleRunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3699 | 2.828 | 4.000 |
Overall | #4318 | 2.626 | 3.714 |
Enjoyment | #4366 | 2.424 | 3.429 |
Creativity | #4618 | 2.626 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can size your character gigantic or super small in a parkour/puzzle game, and weight matters.
Development Time
96 hours
(Optional) Please credit all assets you've used
Game Animation Sample Project (from UE5 to get animated characters)
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Comments
I loved the neon style, the graphics are very cool, it being made in Unreal shows! There was a part that was very frustrating for me on level 2, after that the rest of the challenges make more sense.
Thanks! Yeah some jumps may be very frustrating when you don't get the timing.
My mistake to try make a 3D platformer with physics in such a short time lol
I don't know how much of this is just that I'm terrible at platformers, but I found the controls a little bit janky and the camera a bit too twitchy for the level of precision needed for some of the jumps for this game, and it also felt a bit buggy in places - the level didn't always reset properly when I fell, and at one point I got "you crushed a wall" as my death comment when I'd just missed a jump - maybe I accidentally went out of bounds? - and then the menu wouldn't go away even though the level reset.
But all that being said, when I figured out how to combine the size changing mechanics with my jumps, man it was satisfying when I did nail them!
Thanks for your feedback! Sorry the the bugs, sad stuff happens when you're alone on a 4 days project :/ Glad you figured out the jump timings! That's all the point, understanding how you can maintain your momentum and stuff.
Style very good
This was really cool!
The game looks super nice and I enjoyed the resizing mechanic. I did think the controls could be more precise, it felt like I was trying to do platforming with a character that wasn't made for that (like those jumping quests in mmos).
I did enjoy a lot how you explored the mechanics and tried to do different challenges with the level design. Well done!
Thanks a lot! Yeah the controls are not perfectly smooth, had to get an animated character from unreal cz time is short
Cool style! I found the walk speed to be too slow, and there were no checkpoints (that I know of anyway)
Yeah, no checkpoints here! As it's not so hard :) But you keep your progress if you restart the level, forcefields and buttons stay opened.