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Social Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1261 | 3.684 | 3.684 |
Style | #1599 | 3.605 | 3.605 |
Overall | #1822 | 3.377 | 3.377 |
Enjoyment | #3069 | 2.842 | 2.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The focus of the game is to manage an office and handle your company’s investments. What else but stocks are built to scale, grow and adapt? Moreover, you won’t just change the size of your investments, but you’ll discover this only by playing
Development Time
96 hours
(Optional) Please credit all assets you've used
- Art and code: Eager Badger
- Cover art: Emma Ciuffo
- Music: Ling Chen
- SFX: Pixabay
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Comments
Money.
Is there any more to be said?
That would be yes because this is a review
Overall, the gameplay is a pretty fun two-phase cycle where you try to balance luck with skill. I will treat the three aspects separately, as they play entirely different.
PHASE 1: The Stocks
This part is hard to figure out at first, but it is pretty neat once you get the hang of it. Shifting the different briefcases (That work on a high risk/high reward system) is pretty neat, especially once you mix in the ability to change their scale of investment. This system makes the game "Tick" very well, as you must strategically place them in such a way to have maximum profit... if you are permitted to risk it, of course. This mechanic is pretty fun, although I did feel that the odds weren't in my favor most of the time.
PHASE 2:
The Misery PitThe OfficeMuch unlike the previous aspect of the game, this one relies on the player's pure skill alone. No luck involved. Unless of course, your employees decide to go to the movies for the 30th time this week, but I will get to that later. Clicking on the employees increases
their hatred of this workplacethe amount of cash they generate. You must keep their stress levels low however, or there will be the possible penalty of them going on strike foroverworking themunknown reasons. This bit is simple, but it helps the game flow vastly.PHASE 3: Profits/Penalties
Depending on how/what you do, the results of each day will be good or bad. If you invested to little/too much, you have your stocks stolen from you. If you
overwork your employeespolitely tell your employees to do slightly extra work, you have yourcash generatorwork family stolen from you. This really makes you think about the consequences of your actions as you play, and it makes the game fun. There are also random events that may occur involving yourservantsemployees that may make them unable to come the next day.OVERALL SCORING:
I loved this entry, it has good art and music and gameplay. I could see this being expanded upon as a full release, with extra events occurring (e. g. Stock market crash, all investments that day are risky, or being able to expand the suitcase in more directions to make them fit better with the allotments). The tutorial could use some refining, but overall this entry sat well with me. Good game.
Whoa, I'm in debt to you now. I'm glad you appreciated this entry. I know that the odds are slightly unfair, especially for employees who leave the office for company business outside the office. The tutorial also needs a restyle. Thanks for the structured review!
Really nice art, and you fit all the different parts together pretty well. Should have a more hands on tutorial though
Oh wow you need some brains to manage this one. Stocks were never my thing but here. I am the richest!
😎
Awesome concept.
I really liked the music and art.
I wish the stock selection part had a bit more meaning to it, but other than that it was great.
Looks very nice and fits the theme well, very original submission! Well done :)
I like the use of the theme, the artistic style fits the game, very good job
Love the cute animation and art style. the mix of Idle and management works well <3
interesting take on the theme and I liked the mechanics and presentation. I couldn't get the suitcases big enough to be fully allocated though, and I think I was way too nice to the workers XD
I liked the part with the employees, feels like real life :) the investments confused me a little bit but I really like the concept