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Social Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1261 | 3.684 | 3.684 |
Style | #1599 | 3.605 | 3.605 |
Overall | #1822 | 3.377 | 3.377 |
Enjoyment | #3069 | 2.842 | 2.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The focus of the game is to manage an office and handle your company’s investments. What else but stocks are built to scale, grow and adapt? Moreover, you won’t just change the size of your investments, but you’ll discover this only by playing
Development Time
96 hours
(Optional) Please credit all assets you've used
- Art and code: Eager Badger
- Cover art: Emma Ciuffo
- Music: Ling Chen
- SFX: Pixabay
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Comments
Mechanics are simple, but they works. It's a good job!
Really cool concept! I enjoyed the minigame aspect of stacking up work for your workers, and the detail of looming over them with the more work they have haha
Thanks for playing!
I was very confused during the gameplay but enjoyed it overall! it was a good experience! Really love the concept!
The concept is original I’ll give you that. But why did it have to be investments 😭. I too am a bit too dense on that to get it. For the love of god wall of text is the devil, would have been fun to have a tutorial.
I'm afraid I'm too dumb for this game lol.
The execution and concept are good, I would like to see if the mechanics could be learned in-game rather than with all the text at the start.
I really liked the music and the graphics were cool too :) It was a bit tricky to figure out what to do - the wall of text at the beginning would have been easier to follow if it had been split up between game sections
The game concept is very original! I love how simple and cute the art style is too, especially when the manager peeks over to their employees.
Although managing multiple employees was fun, I wish that there was more interaction besides clicking to avoid getting the employees stressed.
Good Job!
The idea is great & I really like the artwork! The work phases is quite long though.
Super cute characters, and I love games with risk management! Kinda felt bad about pressuring the workers lmao
Very cool idea.
I didn't know how much to exploit the workers at first, but it seems to be three tiers and three sweat marks. Also the penalties are a bit vague I did like the summary though.
Only complaint is lack of info on the stock being selected and lack of impact/reliability compared to workers. Mostly just picking randomly
Very cool idea.
I didn't know how much to exploit the workers at first, but it seems to be three tiers and three sweat marks. Also the penalties are a bit vague I did like the summary though.
Only complaint is lack of info on the stock being selected and lack of impact/reliability compared to workers. Mostly just picking randomly
I really love the art, music, and overall vibe of this game! It's fun to make workplace equity a gameplay mechanic.
The core gameplay loop is a little difficult to grasp at first go. I do think having the tutorial for each section happen right before the gameplay would help reinforce what to do in each phase.
Well done!
I promise, next time the tutorial will be while you're playing and not a wall of text. Thanks for playing!
Oh man, I did not study economics and it shows. Good thing I'm not a VC... interesting concept for a game! Enjoyed trying to finagle my way through capitalism though I was a little confused with the suitcases at first, but got it after the messages from the first day.
Thank you for the feeesbak! I did not study economics too and it shows ahah
Cute visual style and very original theme!
The gameplay is a bit difficult to understand. After some trial and error I think I got the hang of it, but unlucky runs are definitely possible (having all employees work from home on your second day already makes it very difficult to progress). Nonetheless, it is fast and fun enough to go for another run a few times.
One tip would be to spread the tutorials out across their relevant phases. So for example, have the tutorial for managing workers only before actually starting the workers portion of the game. Now I had to read 10 screens of tutorial text, so by the time I finished I'd already forgotten most of the first slides.
I was running out of time and I had to make the tutorial as wall of text, I unsterstand your difficulties. Anyway, thanks for playing and for the useful tips!
We all know the game jam curse all too well , there's never enough time unfortunately 😅 Still, you made a very funny game, so plenty of reason to be proud of it!
Nice looking art
Nice job, loved the theme!
Cool idea! The art and music were really good. Great work!
Great interperetion of the theme, The art and music is so fun!
Fantasic work! keep it up!
The music is made by Ling Chen, check her website, she is so talented!
Original idea with the prompt! :D Really liked the art-style (and the sneaky simpsons reference)!
I had to : )
Cute concept! I think I'm too nice of a boss though, I didn't want to start looking at them closely. I was a bit confused of how the stretching of briefcases worked and which one was which and how much was allocated, but I got a hang of it. Good music nice cute art and good sound effects!
You should be proud.
Thanks for the feedback and the nice words!