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Basic Principles of Autoreplicant Engineering's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3261 | 3.059 | 3.059 |
Enjoyment | #5147 | 2.176 | 2.176 |
Overall | #5290 | 2.314 | 2.314 |
Style | #6631 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You built autoreplicants that creates clones of themselves, which scales the quantity
Development Time
96 hours
(Optional) Please credit all assets you've used
Music: https://peritune.com/
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Comments
At first, it seemed a bit confusing, but once I got the hang of it, I really appreciated it. With a few tweaks to the art, it could be fantastic!
could use polish, but it's definitely a unique take on the theme. the replicants are really unpredicable and chaotic because of the physics, though, which often makes solutions feel random. still, this is pretty impressive, and I can tell that it was pretty difficult to make despite the apparent simplicity.
Thanks! As you say, we faced lots of technical problems while developing the game to ensure most mechanics worked correctly (there are still some bugs). If you are curious, here you can check the code.
The replicator is a cool idea!
In most of the levels that I finished my solution felt a little bit random and I wondered, am I doing something wrong, or this is intentional
But at least on one level I created a deliberate plan and it worked! That was a great feeling
A bit of both. We were running out of time, so we couldn't polish better the levels and some mechanics. We like the possibility of having different ways to solve the puzzles, but all that chaos wasn't deliberate (only a bit).
Thanks for your comment and playing the game.
I like the idea, but on some levels you could just do whatever and the screen would fill up and you win.
really cool idea just needs more polishing