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A jam submission

SizeMattersView game page

Submitted by ByteLoom — 1 hour, 29 minutes before the deadline
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SizeMatters's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34093.0003.000
Overall#41872.6672.667
Style#43642.6002.600
Enjoyment#44902.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about using alien technology to scale your player - and anything they're holding - up or down to fit through hallways or bridge gaps.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Clever use of mechanics, great game

Submitted(+1)

A good move, it is the concept is not unique, but overall not bad game

Submitted(+1)

Whoah moving room to room feels so slick.

Submitted(+1)

Interesting game! I like the smooth transition between sizes.

(+1)

Loved the music! The zooming in and out made me feel sick

Submitted(+1)

The game looks atmospheric. The mechanic can be described like this: "You died because you became too small for this world." 9 out of 10 aliens

Submitted(+2)

This is a super cool idea, where the direction you move through the field changes your size, opening up/closing off different areas. I noticed a few things that may be helpful feedback:

  • I usually prefer in puzzle games like this when they are less about precise placement and more about figuring out the solution. For example, the first gap requires pretty precise placement of that plank, when I feel like what the game is testing is if you know to use it to cross the gap/know what size to be to place it properly. I didn't like the feeling like I had to line up with the right pixel to place it correctly.
  • I think there could be a brief tutorial; even just text on screen to explain controls. I figured it out with guess and check, but it's a nice touch to have it.
  • Loved the audio and music, fit the game very well. I like it when music loops after you die, so the player can hear the entire song instead of having to listen to the first 30 seconds of it over and over.
  • On the note of dying, it'd be nice to have checkpoints so I don't have to redo the whole stage after accidentally falling into the abyss lol

Overall, I really enjoyed this concept and I think this game has a lot of potential if you want to continue development. The core concept is very engaging, and well thought out. Great job!

Submitted(+1)

I really like the idea, especially having to go through the same pathway twice into to get a desired size.  Makes for interesting puzzles! One issue, after I was able to cross the first gap in the spaceship, I died and couldn't cross that same gap anymore. Would have loved to kept playing!