Thanks! Yeah, I've made some updates and I plan on publishing them tonight which should hopefully clear things up for the most part. For the 2nd minigame, you have to play the notes in a scale because "built to scale," which a lot of people had trouble figuring out so don't worry, it wasn't just you haha. Again, thanks for playing!
IChiu
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Thanks for playing! Yeah all the gameplay things have been updated, so if you want, come back after the jam to see the post-jam version. We had an idea about all the fish we wanted to implement but ran out of time. As for the black hole… swiss cheese has holes so uh, black hole. And tbh the whole game is like a silly gag anyway haha
I love the aesthetic of the game! Being able to build next to the things I already built was something I didn't expect, and I really appreciate that mechanic. The movement is also quite nice and feels like it would be a Lego since the directional keys only turned the player rather than moved it in that direction. I think the main thing that wasn't mentioned is having the arrow (the one that points which way you're facing) visible no matter what. I noticed the arrow would be blocked by my turrets and such, so putting it on a different layer like UI would probably help. Other than that, really nice job!
Really fun mechanics that all work together well with the main mechanic! Initially I was disappointed that there was only one mechanic in each room (either turret, key, etc.), but once I got to level 20 and you started mixing together the mechanics, things really started to pick up. Great submission, definitely one of my favorites!
Fun bullet hell! At first I was a bit confused as to what was happening, but once it clicked it become pretty fun. I think having some moments where the boss is stationary would help balance the game, since it's quite difficult trying to not only dodge all the attacks but also line yourself up perfectly so that when you shoot, the bullet meets the boss. Anyway, still a fun game!
Cool mechanic, it's very interesting! I like charging up my attack and launching myself to new areas or throwing the giant cheese ball at boxes. I think it'd be good if the player felt less floaty, that way it feels like I have more control over my movement. Also, I sadly got stuck on level 4 in that big hole and couldn't get out. Wish I could have kept playing! Nice job though for the jam!
Great game! I've played similar games like this on my phone, but the puzzles here really had me thinking! I really enjoyed figuring out the solutions. Although, I'm not sure if something broke but I sadly wasn't able to keep playing after the 5th room was added (couldn't click on any of the furniture anymore). Also, some of the input felt a bit awkward since sometimes my clicks wouldn't register, although this is just a small concern. Overall, really great submission, good job!
This is a cool concept! I liked trying to predict which resources would be taken up, and seems like I was wrong most of the time haha. Since I didn't actually know how the game worked at first, I kinda just built some of everything, not knowing what to prioritize. Not too sure how that could be adjusted, but just a thought. Otherwise, a cool take on the theme and the death animation was really fun to see!
Glad you enjoyed it! I definitely wanted to put some indicator that you collected everything, but wasn't sure what to use to indicate that. Only thing I could think of was changing the tab sprite after you leave the minigame which isn't that effective haha. Thanks for playing! I have to ask though, what 2nd mini game are you referring to ? Do you know more about the cheese than myself??
Really cool mechanics! I could definitely see this being expanded, the action is great. I think a tutorial with less text would be more engaging, it took a while to figure out how to attach components. This could also be fixed with some sound effects and music! Along with the mayhem of bullets, some sounds to go along would really enhance the experience. Great job on the submission overall, I had fun playing!
Really cool mechanics! Love how I had to balance everything and multitask, really great experience! Personally, the music felt a bit cluttered, but still enjoyed the vibes. Also, I thought that I would collect the metal by just clicking on the box, so it took me a while to figure out that I had to move the workers back to the red box (although this wasn't a huge issue). Really nice take on the theme though, great job!
Actually like the gameplay quite a bit! I think if the difficulty scaling was higher, it would be a really nice challenge, especially since the mechanic is easy to grasp. I think some sound effects for when you correctly press the right key would go a long way. Having the camera shake was a good touch, so sound effects as well would be even better for more player feedback! Overall, really nice submission
Should have more rating! This is really unique. With more time, adding some other types of lines or maybe even curves could really enhance the game. I think some other hints/tips would be helpful as well since most of the time it was just guess and check, so I'd love to be able to draw more strategic lines if that makes sense haha. Good work overall, I like the opening scene quite a bit!
Really love those cutscenes, it adds a lot of charm! Goldfish really do be built to scale. I think some tighter controls would definitely help to convey his strength and make the trek a bit easier. Also really liked the addition of the treads in the 2nd level, just couldn't get a hang of them. Anyway, great submission, hope to see more from you guys!
While most of the gameplay relies on the player's intuition and guessing, I really like the parts where certain objects could only be scaled to its correct size by rescaling an already correct object (like the broom and door, that one was tricky for me). Really great graphics and sound design and pretty fun overall!
Great game! Loved the cute mouse animations, the gameplay loop was fun and was really impressed with the music transition from the quieter version for the mouse to the grander version for the human. Only nitpick is having larger hitbox for grabbing the items would be a nice quality of life change, but that's about it. Great stuff!
Really smooth controls and feels great to play! Nice take on slither.io mechanics, and the snake animation is great. Wish there was more gameplay before the "survive" section to see what else you could have implemented. Also, a volume controller of some sort would be a nice improvement. Overall, well done on your submisssion!