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Posterlight Beta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6703 | 1.637 | 2.500 |
Overall | #7305 | 1.200 | 1.833 |
Creativity | #7346 | 1.091 | 1.667 |
Enjoyment | #7387 | 0.873 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects scale to fit puzzles
Development Time
48 hours
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Comments
The game looked good, but then i fell through the floor and wasn't able to restart because I can't see my cursor in the pause menu.
I really liked the visual work, but it's hard for me to rate the puzzle design because of the glitches. The boxes would clip into everything and fly around inconsistently, and at some points the model got weirdly skewed for me. If you do make a more polished version, I'd love to see a more consistent physics engine, and maybe give the boxes some more weight so they don't go flying away when jumped on. The pause screen also softlocked the game for me, I was unable to pause it or do anything after pressing the escape key and had to force quit the game.
I liked the style of the beginning part. The weird phasing mechanics were interesting as well. I liked the cute block guy and the cool glowing effect. I got somewhat into the second part but It was just Portal with grainy graphics at that point.
Done