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Ghostly Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2437 | 3.033 | 3.033 |
Overall | #3402 | 2.911 | 2.911 |
Style | #3505 | 2.900 | 2.900 |
Creativity | #4078 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map expands
Development Time
96 hours
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Comments
It's a nice basis for a good game.
I think it deserves to be expanded: More exploration features, things to discover, upgrades,... We want MORE!!! 😅
Also, I didn't get why you included a "double fire-rate zone"? It discouraged me from exploring and incentivizes to stay at the beginning to sustain the waves of enemies.
It's a great feature, but it must be used differently to encourage players to push further, instead of backing off.
All in all, good job 😉
Hello and thanks for your feedback!
You're right, I wanted loots, upgrades, xp and levels, buffs when eating extra souls, and more enemies. I wanted to make zone types but I couldn't.
The double firerate zone was about to be one of zones that get generated as the map expands. I couldn't implement even though it was really easy. Because I was busy finding sound effects and music.
I could remove it in 1 hour extension, but that wouldn't be a good thing to do because we where supposed to make a game in 96 hours and no more no less.
I'll surely improve the spots you pointed. Thanks a lot!