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It's a nice basis for a good game.

I think it deserves to be expanded: More exploration features, things to discover, upgrades,... We want MORE!!! 😅

Also, I didn't get why you included a "double fire-rate zone"? It discouraged me from exploring and incentivizes to stay at the beginning to sustain the waves of enemies.

It's a great feature, but it must be used differently to encourage players to push further, instead of backing off.

All in all, good job 😉

(1 edit)

Hello and thanks for your feedback!

You're right, I wanted loots, upgrades, xp and levels, buffs when eating extra souls, and more enemies. I wanted to make zone types but I couldn't.

The double firerate zone was about to be one of zones that get generated as the map expands. I couldn't implement even though it was really easy. Because I was busy finding sound effects and music.

I could remove it in 1 hour extension, but that wouldn't be a good thing to do because we where supposed to make a game in 96 hours and no more no less.

I'll surely improve the spots you pointed. Thanks a lot!