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Mighty Hand, Tiny Beam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1412 | 3.625 | 3.625 |
Overall | #1525 | 3.479 | 3.479 |
Style | #1684 | 3.563 | 3.563 |
Enjoyment | #1753 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale and unscale object by shooting or punching them
Development Time
96 hours
(Optional) Please credit all assets you've used
Art and code by Eucalypt
Background music and sfx: pixabay
Font: google fonts
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Comments
This game is super fun with the art Style. But it felt like i can just dodge and keep running
Love the attack mechanics and music was very cool. Well done!
I like the mechanics, but the reflecting mechanic is a bit wonky because of the angle. Cool game though.
I actually quite like how the shrink ray reflect mechanic plays, aligning your attacks is pretty engaging!
problem is, there's not much point to fighting enemies when you can just walk past them (*and* still get points for it!), at least as far as i got...
also to be honest i think the connection between the gameplay and the theme is a bit weak. you have a shrink ray, but it only works on projectiles, and the shrunken shots still hurt you, but it lets you reflect them? it's a little odd
Pretty good graphics, but it is a bit too easy. 7/10